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Program Announcement: XR For Change Fellowships

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Program Announcement: XR for Change Fellowships
 
Games for Change (G4C) seeks two Fellows to participate in our XR for Change initiative and gain essential knowledge and experience to position them for careers in the immersive media, technology, and social impact sector. (XR stands for “extended realities” and spans the rapidly growing field of immersive technology including virtual, augmented, and mixed reality).
The XR for Change program is a year-round initiative that brings together XR developers, media makers, storytellers, researchers, technology companies and users to create and share experiences that can improve people’s lives and further positive social change.
 
Position Details:
 
Fellows will become part of the G4C team and be mentored and have unique work experience while engaging in research, writing, curation, and event production over the course of six months, and participate in generating a white paper study of the state of XR and social impact to guide future investment in the field. Each Fellow will receive a monthly stipend and is expected to make a commitment of 25-30 hours per week.
 
Key Qualifications:

Undergraduate degree or higher in a related field (computer science, videogame/XR development,), or equivalent professional experience
Comfort working with and setting up XR hardware, including HMDs such as HTC Vive, Oculus Rift, Microsoft Hololens, and Magic Leap One
Broad understanding of XR industry and it’s growing impact across various sectors, including non-profit, educational, medical, art, and civic institutions
Demonstrated ability to carry out and manage development research activities across various sectors
Excellent verbal and written skills in English across a range of communication formats (program reports, research briefs, white papers)
Excellent team player with strong interpersonal skills and ability to work in a multicultural, multi-ethnic environment with sensitivity and respect for diversity
Proactive ability to work independently
Strong problem-solving skills

Requirements:

Weekly commitment of 25 – 30 hours/week.
Position based in G4C’s WeWork offices in Midtown East, New York.
Application Deadline: March 15, 2019

Applying:
 
To apply, please send an email with the subject line “XR For Change Fellowship” to Marissa Harts, Operations Manager ([email protected]). Please send your resume as an attachment and include the following in a cover letter:

Overview of your interest and experience with XR technology, research and writing. Please also include your interest in video games and/or non-profit organizations.
Details on any prior work-related experience.
Availability – (Hours per week/Days)
Location/where you are commuting from.

 
About Games for Change
 
Games for Change (G4C) is a national nonprofit that advances the creation and use of games for social impact and learning. G4C incubates game projects, engages the public through events; connects to educators and students through game design challenges, professional development, and workshops; and supports a diverse community of practice. G4C works with funders, educators and youth, content specialists, learning experts, and creative teams to create and distribute successful impact games. Games for Change is an equal opportunity employer. We do not discriminate based on age, race, religion, gender identity, sexual orientation, or disability.
The post Program Announcement: XR For Change Fellowships appeared first on Games For Change.

We’re Hiring: Executive Producer Intern

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About this Job
Games for Change (G4C) is looking for an intern to support the Executive Producer of the G4C Festival. The intern will support all projects that the Executive Producer is working on as it relates to event planning and marketing.  The intern will report directly to the Exec Producer, but may also be asked to work with other members of the team.
 
Candidates for this unpaid internship should meet the below qualifications and requirements.
 
Position Details:

Work directly with the G4C Exec Producer to help support production and marketing on various events.
Production tasks include scheduling, logistics, managing content on websites, creating and managing database spreadsheets, researching/sourcing technology, coordinating with venues, overall event planning.
Marketing tasks include helping to create & execute marketing plan for August event. Assist in marketing outreach for Festival event in June.
Assist in creating and editing documents and presentations.

 
Key Qualifications:

Very reliable, self-motivated, proactive, takes initiative, thinks “outside of the box”.
Highly organized and detail-oriented.
Keen understanding of social media, specifically how to use as a marketing tool. Knows rules of posting, how to reach people, how to create a buzz for an event.  Strong writer for social media.
Basic production skills; interested in organization, logistics and has great people skills.
Strong communication/computer skills are a must (PowerPoint/Keynote, Google Docs, etc).
Strong writing and research skills.
Strong verbal skills; good at negotiation.
Ability to manage websites, loading and finessing content.
Ability to produce high-quality information visually.
Photoshop skills are a plus.
Proven ability to problem-solve and multi-task.
Takes direction well.
Technical background and comfort with any of the following platforms/technologies would be a bonus: Squarespace, WordPress, Facebook, Instagram, Twitter, Jotform, YouTube, HTC Vive, Oculus Rift, Google Daydream, Microsoft Surface, Apple iPad.

 
Requirements:

Weekly commitment of 24 hours/week; May 2019.
Position based in G4C’s WeWork offices in Midtown East, New York.
Internship is for school credit. Applicants must be enrolled in a college or university level program and be eligible to receive school credit.

 
Applying:
 
To apply, please send an email with the subject line “Executive Producer Intern” to Marissa Harts, Operations Manager ([email protected]). Please send your resume as an attachment and include the following in a cover letter:

Overview of your interest and experience with marketing & event planning. Please also include your interest in video games and/or non-profit organizations.
Details on any prior related experience, internship or otherwise.
Availability (hours per week).
Location/Where you are commuting from.
School, program and expected graduation year.

 
About Games for Change
 
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
The post We’re Hiring: Executive Producer Intern appeared first on Games For Change.

2019 STUDENT CHALLENGE COMPETITION PORTAL IS NOW OPEN!

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It’s that time of year again! Games for Change is excited to announce the launch of the 2019 G4C Student Challenge Competition. Students across the country have been working hard all year to design and code digital games focused on social impact themes. Starting today through April 1st, students will be able to share their work for the chance to win national recognition and a bevy of cool prizes, including a $1,000 Grand Prize Scholarship from Take-Two Interactive!

We invite all middle and high school students in our participating cities of Atlanta, Detroit, Los Angeles, and New York City to submit their games for consideration. Games must be about one of this year’s Student Challenge themes: Automated Communities 2050, Disrupt Aging: Implications of Living 100 and Endangered Species. NYC students can also submit games that address a fourth theme: Envision Gender Equity, Diversity & Inclusion.

Each game will be evaluated by panels of industry jurors on Gameplay, Originality, Use of Theme, and Wow Factor. Winners will be recognized at the middle school and high school level for each theme in each participating city. More information on award categories, evaluation criteria, game guidelines and student eligibility can be found on the competition portal website: bit.ly/g4c_challenge

At the end of it all, we will invite all Student Challenge participants to a live awards ceremony in each city to celebrate the incredible work of our finalists and cohort educators. Awards Ceremony dates will be announced in the upcoming weeks and posted on our Events Page.

Good luck, and let the games begin!
HOW TO SUBMIT A GAME

1) Visit the competition portal: bit.ly/g4c_challenge
2) Create an account
3) Complete the entry form and hit ‘SUBMIT’

COMPETITION TIMELINE

February 1 – Submission portal opens
April 1 – Deadline for all game submissions is 11:59 pm ET.
April/May – Judges evaluate game submissions. Finalists notified in May.
May/June – Winners announced / prizes awarded at Awards ceremonies in each city.

THEMES BY CITY
Atlanta, Detroit, Los Angeles:
(1) Automated Communities 2050 (2) Endangered Species (3) Disrupt Aging: Implications of Living 100

New York City: (1) Automated Communities 2050 (2) Endangered Species (3) Disrupt Aging: Implications of Living 100 (4) Envision Gender Equity, Diversity & Inclusion
The post 2019 STUDENT CHALLENGE COMPETITION PORTAL IS NOW OPEN! appeared first on Games For Change.

Games for Change in Bahrain: Developing an XR Arcade for SDGs

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Games for Change curated a United Nations Sustainable Development Goals (UN SDG) focused XR Arcade in Bahrain last week at the 2018 Youthfull Festival. The conference was organized by the Bahrain Ministry of Youth & Sport Affairs, and was held October 21-25, 2018. Attendees included youth leaders from across the world working to promote sustainable development in their communities. We were excited to have met young leaders from Kenya, Pakistan, India, Afghanistan, Colombia, USA, The Netherlands, Serbia, and many other countries.
 
The 17 Sustainable Development Goals (SDGs) were adopted by all UN Member States in 2015. The SDGs are a call for action by all countries to promote prosperity while protecting the environment. They recognize that ending poverty must go hand-in-hand with strategies that improve health and education, reduce inequality, and spur economic growth – all while tackling climate change and working to preserve our oceans and forests. Learn more about the goals here.
 

 
After the success of the Immersive Arcade at the XR for Change Summit during the G4C Festival in New York in June 2018, G4C is now curating many XR arcades featuring experiences and installations on positive social impact and global issues. This Festival was a perfect opportunity to curate a UN SDG focused arcade with an experience on each goal. The G4C team had only a few weeks to curate experiences that matched each goal, were suitable for a young, global audience, and free to show at a public event. We were able to find an XR experience for each goal thanks to the support of Oculus VR for Good; Participant Media; UNVR; UN Foundation, charity: water; MSF/DWB; and Within.

From the beginning, we had a goal to show a wide variety of experiences shot in various parts of the world. Ground Beneath Her (Goal 1 – No Poverty), produced by UNDP took the viewer to Nepal to shadow a 14 year old girl balancing school and work in post-earthquake Nepal. Goal 7: Affordable & Clean Energy was showcased by Amor de Abuela (A Grandmother’s Love), an Oculus VR for Good experience made in partnership with the Global BrightLight Foundation and Jessie Hughes, which takes the viewer to Guatemala where a family’s life is transformed after their grandmother gains access to electricity.
 

 
One SDG that was a bit tough to pick an experience for was Goal 9: Industry, Innovation & Infrastructure. However, we were lucky enough to come across The Possible: Hello, Robot by David Gelb via Within. This rare look inside the Boston Dynamics robotics lab proved to be very popular, especially among younger audiences. One XR docent described the piece as unique in its vision for tomorrow when juxtaposed with many of the other experiences in the Arcade which mostly concerned themselves with the various developmental issues of today.
 
The Arcade was a very popular part of the Youthfull Festival, even amongst the incredible variety of experiential offerings throughout the event. There were interactive booths with various inventions by local youth; talks and panels on the SDGs by reputed business and innovation leaders; Model United Nations sessions; soccer matches; and of course, a diverse collection of delicious food trucks with international and local cuisine. In addition to the global youth leaders and students from across Bahrain, we were also visited by ministers from Bahrain and UAE who stressed the importance of using new and emerging technologies to educate and inspire the youth.  
 

 
We are extremely grateful to have been invited to the event and were so impressed with the hospitality, kindness and excitement we were greeted with in Bahrain. A special thank you to the organizing team of the Festival, as well as the Ministry of Youth & Sport Affairs, and the fantastic team at VR Solutions (Arcade) in Bahrain.
 
The post Games for Change in Bahrain: Developing an XR Arcade for SDGs appeared first on Games For Change.

Business Research (Special Project) Intern

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Games for Change (G4C) is looking for an intern to support research efforts for the organization around a new project on building out a social impact games and extended realities (XR) accelerator.
 
The intern will lead on this project which will culminate in an accelerator/incubator and impact investment fund supporting video game designers creating games for positive social impact. The intern will report to Senior Director, Partnerships & Programs Asif Khan and President, Susanna Pollack.
 
Position Details:
 
● Lead on a research project on social impact games, funding models and social impact accelerators.
● Do a landscape review of social impact investment funds and accelerators, especially those with a special focus on digital games and/or immersive tech.
● Identify markets that are establishing successful B2B and B2C games and/or immersive tech revenue opportunities (eg education and health)
 
Key Qualifications:
 
● Enrolled in a graduate degree program preferably Business School.
● Very reliable, self-motivated and proactive.
● Passion for and interest in social impact games and education.
● Highly organized and detail-oriented.
● Strong communication skills and familiarity with Windows or Mac applications.
● Strong English language skills (oral and written).
● Demonstrate strong computer skills and ability to produce high-quality information visually.
● Proven abilities for problem-solving, multi-tasking, meet deadlines and work under pressure, strong follow-up skills.
● Be able to work as part of a team in a constantly evolving work environment
 
Requirements:
 
● Weekly commitment of 10-12 hours/week over 12-16 weeks. Start date September/October 2018.
● The team is based in G4C’s WeWork offices in Midtown East, New York City. Remote work also an option.
● This unpaid internship is for school credit only. Applicants must be enrolled in a graduate level university program and be eligible to receive school credit.
 
To apply, please send an email with the subject line “Research/Special Projects Intern” to Marissa Harts, Operations & Programs Manager ([email protected]). Please send your resume as an attachment and include the following information in the body of the email:
 
● Availability (hours per week) and location
● School, program and expected graduation year
● Overview of interest and experience with business research, social impact, funding models, accelerators, startups, investment funds.
● Details on any prior related internship or work experience
 
About Games for Change Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using digital games and XR that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.
The post Business Research (Special Project) Intern appeared first on Games For Change.

2018 G4C Student Challenge: Program, Winners and Award Ceremonies

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Games for Change is thrilled to announce the 28 winners of the 2018 Games for Change Student Challenge and to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.
 
Competition Results
 
The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100 students – some working as individuals and others in small teams. This year, students were challenged to design and code games about four social impact themes: Connected Cities, Kindness & Empathy, News Literacy and Wildlife Conservation. The winning games teach strategies for preserving pollinators and mountain lions, introduce technologies that can improve life in our cities, explore how kindness matters, combat the spread of fake news, and so much more.
 
Winners were determined through a rigorous jury process, which involved over 55 professional judges from the games, technology and innovation industries, as well as experts on each of the theme topics. Games were evaluated on gameplay, creativity, originality and use of theme.
 
Students’ creative efforts were recognized at local award ceremonies, which took place in May and June in each of five participating cities: NYC, LA, Pittsburgh, Detroit and Atlanta. In each city, finalists were invited to demo their games as part of an Awards Showcase and winners were announced and presented with prizes during on-stage ceremonies. Prizes included Android Tablets, exclusive G4C swag, theme-related physical and experiential prizes as well as career-oriented opportunities. The Grand Prize Winner in each city was awarded a $1,000 Scholarship Prize, generously provided by Take-Two Interactive, a proud supporter of the G4C Student Challenge. Winning games were also showcased to the professional community during the 2018 Games for Change Festival.
 
Full details on each of the 2018 award ceremonies and winning games can be found below. Throughout the year, you can find the winning games featured on the G4C Student Challenge website here.
 
About the 2017-2018 Program
 
The G4C Student Challenge expanded to five US cities during the 2017-2018 school year – NYC, LA, Atlanta, Detroit, and Pittsburgh – and reached over 5,000 students from diverse backgrounds. Students learned game design in their middle/high public schools, participated in local impact-themed game jams, and submitted hundreds of original games to the end-of-year competition.
 
This year’s Challenge focused on four pressing topics, each supported by national and local cause-oriented partners, who shared their expertise by participating in live events, curating an online library of resources and activities (on the Student Challenge website) and developing game design prompts for student competitors. This year’s topics and theme partners included:

Wildlife Conservation (supported by National Wildlife Federation)

Connected Cities (supported by National Organization of Minority Architects)

Kindness & Empathy (supported by iThrive Games and Born This Way Foundation)

News Literacy (supported by Common Sense Education)

The 2017-2018 G4C Student Challenge was led by Games for Change and a consortium of national and local partners in each participating city. National curriculum partner Mouse supported the training of cohort educators and the integration of a Serious Game Design curriculum into cohort schools. National assessment partner, Institute of Play, developed framework for the evaluation of students in cohort schools and the overall program assessment. Key supporting partners in each city included The Grable Foundation in Pittsburgh, General Motors in Detroit and Atlanta, and the Annenberg Foundation, AnnenbergTech and Annenberg Learner in Los Angeles. Additional program supporters included Take-Two Interactive, Unity Education, the National Endowment for the Arts, the NYC Department of Cultural Affairs and the Bigglesworth Family Foundation.
What’s next for the G4C Student Challenge?
We are excited to announce that the Student Challenge program will continue in NYC, LA, Atlanta, and Detroit for the upcoming 2018-2019 school year! We look forward to continuing to support the next generation of game designers and to seeing how their creative work will help improve communities and create real-world impact. The 2018-2019 Challenge themes will be announced in the upcoming weeks – stay tuned!
 
Interested in becoming a Student Challenge educator?  We are currently recruiting middle and high public school educators in NYC, LA, Detroit and Atlanta to participate in the upcoming year’s G4C Student Challenge. As a cohort educator you will receive free professional development training in game design and empower your students to create social impact games using a Serious Game Design curriculum. Submit your application here by August 20th and seize the opportunity to teach STEAM skills to young leaders while tackling social issues.
 
Interested in becoming a Student Challenge partner? G4C is seeking national and local partners to support program funding, theme sponsorship, venue donations and communication partnerships and more! Email [email protected] for more information.
 
Stay tuned and sign-up to our community channels for announcements relating to the 2018-2019 program!
 
2018 Winners & Award Ceremonies
 
New York City: Awards Ceremony & Competition Winners
 
G4C hosted NYC’s 3rd annual Student Challenge Awards Ceremony at the Intrepid Sea, Air, and Space Museum on June 23, 2018. The event attracted nearly 300 attendees, which included student game designers, educators, program partners, family and friends.

 

Students demo games at the NYC Awards Showcase at the Intrepid Museum

 
The event kicked off with a showcase of 34 finalist games – each with its own ‘gaming station’ thanks to generous technology support from Dell. The showcase was a busy hive of activity, attracting general museum goers (in addition to the Challenge audience). After playing the student finalists’ games, attendees moved into the Intrepid’s Lutnick Theater for the Award Ceremony, which was emceed by Anjali Bhimani (voice actress for the character Symmetra in Blizzard’s hit game Overwatch) and featured remarks from Susanna Pollack (G4C), Alex Fleming (Mouse) and NYC cohort educators Tim Horodyski and Betulia Lindsey. The awards were presented by program partners, including Shadille Estepan (Born this Way Foundation), Sherry Snipes (NOMA) and Carl Domingo (Unity Education). The event concluded with a short reception with snacks and refreshments, mingling and, of course, more games!
 
The entire event was live-streamed by media partner BeTerrific, capturing exclusive interviews with student finalists, the full award ceremony presentation, and the incredible Intrepid ship where it all took place. Watch the full event livestream here.
 
Grand Prize Winner:
 
Solar Sprout: Geneva H – High School of Art and Design 
 
Connected Cities: Best Overall Game 
 
Solar Sprout: Geneva H – High School of Art and Design
City Ghoul: Alexander B, Alston C, Nathan S, Maddox G – Mark Twain I.S.239
 
Wildlife Conservation: Best Overall Game 
 
It’s Never Too Late – Kartik K, David R, Brian R, Anthony S – Tottenville High School 
Bee’s Quest: Tristan K, Nicholas M, Alvis L – PS 102Q 
 
Kindness & Empathy: Best Overall Game 
 
What Goes Around, Comes Around: Anastasia B, Anton T – High School of Art and Design 
Phobic: Langening R – PS 102Q
 
News Literacy: Best Overall Game
 
Sources, Please: Amandou D, Geneva H – Bronx International High School 
Fake News: Nancy C, Nicole Y, Tina T – John J Pershing 220
 
In addition to recognizing the student winners, G4C honored one educator whose students contributed the most submissions to this year’s competition. Congratulations to Tim Horodyski from PS 102Q for winning the first-ever G4C Teacher Inspiration Award!
Los Angeles: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Los Angeles was hosted by Annenberg at Cross Campus DTLA on June 2nd and was attended by over 75 students, families, teachers and program partners. The event opened with an arcade of student finalist games, allowing students to discuss their design processes and share their game projects with one another.
 
Overwatch voice actress Anjali Bhimani emceed the ceremony, which also featured remarks from the Annenberg team and program partners Common Sense Education and #SaveLACougars. Susanna Pollack, President of G4C presented the $1,000 Grand Prize Scholarship. See Annenberg’s blog post here for more info about the LA G4C Student Challenge Awards and check out photos from the event here.
 

Grand Prize winners take the stage at the LA Awards Ceremony.

 
Grand Prize Winner
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet
 
Wildlife Conservation: Best Overall Game
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet 
Cougar – Naomi M – Girls Academic Leadership Academy
 
Kindness & Empathy: Best Overall Game
 
Me, My Friends, and I: Devin L – Florence Nightingale Middle School
The Stress Quiz: Christopher B, Kiev G – STEM Academy of Hollywood
 
News Literacy: Best Overall Game
 
Gossip!: Celeste V, Phoebe C, Julissa M, Giselle M – South Gate Middle School
News To You: Stephanie R, Louis P – STEM Academy of Hollywood
Pittsburgh: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Pittsburgh was hosted on June 2nd at Alloy 26 at Nova Place. The two winning students were interviewed on SLBradio to discuss their creative processes and personal experiences designing games about Kindness & Empathy.The event also included a brunch for winning students and their families as well as a presentation of prizes. Prizes included play passes to local gaming lounge LFG, 3D printed awards, $100 STEAM gift cards from PIGDA, special exhibition tickets to the Carnegie Museum of Art, and the $1,000 Grand Prize Scholarship from Take-Two Interactive.  Listen to the interview broadcast here and check out photos from the event here.
 

Winning students from Pittsburgh discuss their games on a live radio broadcast.

 
Grand Prize Winner:
 
Garret at Chameleon School: Kendall C – Highland Middle School
 
Kindness & Empathy: Best Overall Game
 
Chasing Dream: Kathryn B – Pittsburgh Gifted Center
Detroit: Awards Ceremony & Competition Winners
On Saturday, June 16th, the Detroit Awards Ceremony and Arcade was held at GMRENCEN for over 75 attendees. 28 student finalists showcased their games about Connected Cities and the ceremony was emceed by Susanna Pollack (President of G4C). Matt Ybarra from General Motors spoke about the GM/G4C partnership and the company’s role in empowering and creating opportunities for the next generation of creators, technologists and innovators. Tiffany Brown from NOMA took the stage to distribute prizes to winning students, who received trophies, Android tablets and exclusive swag from G4C, in addition to tech backpacks from NOMA; all finalists received Arduino kits and competition certificates. See photos from the event here.
 

Detroit Grand Prize Winner features his game as part of the Awards Showcase in Detroit

 
Connected Cities: Grand Prize & Best Gameplay Winner
 
The Nightmare Adventures of the Whisp: Nathan C – Northville High School
 
Connected Cities: Best Use of Theme Winner
 
Connecting Through Energy: Victoria H – Detroit Edison Public School Academy
 
Connected Cities: Most Original Game Winner
 
Driverless Cars in Detroit: Andrew K – Livonia Career and Technical Center
 
Connected Cities: Best Style
 
City Park Cleanup: Slate S – Livonia Career and Technical Center
 
Connected Cities: Technical Excellence Winner
 
City Clean Up: Vincent C – Livonia Career and Technical Center
Atlanta: Awards Ceremony & Competition Winners
The Atlanta G4C Student Challenge Awards Ceremony was hosted by our program partners at Georgia Tech on May 16th at the Georgia Tech Student Success Center. Students, educators, families, and program partners attended the event, which featured an arcade of 24 student finalist games and a ceremony with remarks from the [email protected] and CEISMC teams at Georgia Tech, Sherry Snipes (NOMA) and Susanna Pollack (G4C).. In addition to the $1,000 scholarship from Take-Two Interactive, the Grand Prize winner was awarded a week of GT Coding Camp, courtesy of Georgia Tech!  Check out photos from the Atlanta awards ceremony on the G4C Flickr page here.
 

Finalists and winners of the G4C Student Challenge in Atlanta

 
Grand Prize Winner:
 
City Simulator: Kol G – Maynard Jackson
 
Connected Cities: Best Gameplay
 
Healthy Habits: Koen V – PTC
Clean The City: Justin X – River Trail 
 
Connected Cities: Best Use of Theme
 
Build-A-Town: Ian W, Neiko A, Parth P – Rockdale Magnet
Choose Out Pollution: Vedant B, Arnav S – Vickery Creek Middle School
 
Connected Cities: Most Creative Game
 
StreetCell: Matthew M, William B, Jabari M – A.R. Johnson 
Crime Out!: Brady F, Ryan M – Vickery Creek Middle School
 
G4C would like to recognize the [email protected] and CEISMC teams from Georgia Tech for making this year’s Atlanta program a huge success.
 
Congratulations to all of the finalists and winners of the 2018 G4C Student Challenge competition! And a big thank you to the educators and parents who supported the young game creators during their design process and for encouraging their participation in the Student Challenge. Have a wonderful summer – we look forward to seeing you next year!
The post 2018 G4C Student Challenge: Program, Winners and Award Ceremonies appeared first on Games For Change.

Program & Operations Intern at Games for Change

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About this Job
 
Games for Change is looking for program and operations intern to support a range of
projects promoting games for social impact this Fall for G4C and the National Student
Challenge. Candidates for this unpaid internship should meet the below qualifications
and requirements.
 
Position Details:
 
● Support G4C staff in daily activities and collaborate on special projects, as assigned
● Conduct research on games, game-related programs, tech opportunities and
interventions, and game developers
● Help us keep our office organized, and file and scan documents
● Assist with billing and bookkeeping
● Assist with In Kind donation outreach and organization for the National Student
Challenge, Games for Change Festival and other programs
● Support and assist with G4C year-round volunteer program
● Assist with managing local partnerships, communications/social media, events to
promote the NYC Student Challenge program
● Research new outreach platforms for students and teachers
 
Key Qualifications:
 
● Very reliable, self-motivated and proactive
● Passion for and interest in social impact games and video game development
● Highly organized and detailed-oriented
● Strong communication skills and ability to work with remote teams
● Desire to share Games for Change’s mission
 
Requirements:
 
● Weekly commitment of 20-30 hours/week
● Start date August/September 2018
● Position based in New York
● Internship is for both credit and non-credit. Applicants must be enrolled in a college or
university level program and be eligible to receive school credit
 
Applying:
 
To apply, please send an email with the subject line “Program & Operations Intern” to
Marissa Harts, Program & Operations Manager at [email protected]
Please send your resume as an attachment and include the following information in the
body of the email:
● Availability (hours per week) and location
● School, program and expected graduation year
● Overview of interest and experience with social impact games (design, play, etc.)
● Details on any prior related internship experience
 
About Games for Change
 
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
The post Program & Operations Intern at Games for Change appeared first on Games For Change.

We’re Hiring: Communications Intern

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About this Job
Games for Change is looking for a Communications Intern to support a range of projects promoting games for social impact this winter. Candidates for this unpaid internship should meet the below qualifications and requirements.
 
Position Details:

Support G4C Staff (Social Media & Community Manager) in outreach and communication activities across range of game development projects
Conduct research on games, game related programs, tech opportunities and interventions, and game developers
Communicate / Outreach to partners seeking support with impact game projects and lease with game developers, funders, researchers, and evaluators
Compile contact lists and research contact info
Compose copy for overview documents and concept decks

 
Key Qualifications:

Very reliable, self-motivated and proactive
Passion for and interest in social impact games and video game development (production, design, & development)
Highly organized and detailed-oriented
Strong communication skills and ability to work with remote teams
Desire to share Games for Change’s mission

 
Requirements:

Weekly commitment of 20-30 hours/week; minimum of 10 weeks. Start date end of August or beginning of September 2018
Position based in New York (with the possibility of remote work for the right candidate)
Internship is for school credit only. Applicants must be enrolled in a college or university level program and be eligible to receive school credit

 
Applying:
To apply, please send an email with the subject line “Communications Intern” to [email protected] Please send your resume as an attachment and include the following information in the body of the email:

Availability (hours per week) and location
School, program and expected graduation year
Overview of interest and experience with social impact games (design, play, etc.)
Details on any prior related internship experience

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.
The post We’re Hiring: Communications Intern appeared first on Games For Change.

We’re Hiring: Partnerships Intern

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About this Job
Games for Change (G4C) is looking for an intern to support partnership and business development efforts for the organization. The intern will support projects related to business development, fundraising, corporate and foundation relations, and event sponsorship. G4C Senior Director, Partnerships & Programs leads on supporting the organization in cultivating, building and nurturing strategic relationships and alliances that are essential for advancing and successfully achieving the mission of G4C. Candidates for this unpaid internship should meet the below qualifications and requirements.
 
Position Details:

Support G4C Senior Director, Partnerships & Programs (and other staff as needed) in research, project management, outreach and communication activities across a range of social impact video game & XR (Extended Realities) development projects and funding opportunities
Assist with planning, logistics and invitees list for G4C’s XR for Change (XR4C) initiative

Help with partner outreach, sponsorship and programming for G4C’s Annual Festival being held in New York City in Summer 2019 
Compile contact lists and research contact information.
Assist in creating, editing documents and presentations.

 
Key Qualifications:

Very reliable, self-motivated and proactive
Passion for and interest in social impact games and education.
Highly organized and detail-oriented.
Strong communication skills (Keynote, Google Docs, Adobe) and ability to work with remote teams.
Strong English language skills (oral and written).
Demonstrate strong computer skills and ability to produce high-quality information visually.
Proven abilities for problem-solving, multi-tasking, meet deadlines and work under pressure, strong follow-up skills.
Be able to work as part of a team in a constantly evolving work environment

 
Requirements:

Weekly commitment of 20-30 hours/week; minimum of 10 weeks. Start date end of August or beginning of September
Position based in G4C offices in Midtown East, New York City (with the possibility of remote work for the right candidate)
Internship is for school credit only. Applicants must be enrolled in a college or university level program and be eligible to receive school credit

To apply, please send an email with the subject line “Partnerships Intern” to [email protected] Please send your resume as an attachment and include the following information in the body of the email:

Availability (hours per week) and location
School, program and expected graduation year
Overview of interest and experience with business development and corporate/foundation partnerships.
Details on any prior related internship experience

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.
 
The post We’re Hiring: Partnerships Intern appeared first on Games For Change.

Videogames: Pleasure and Dependence – Press Release Games for Change Europe

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Is Intensive Game Playing a Mental Health Condition?
 
Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…
 
Compulsive game playing is now a mental health condition according to the World Health Organization in the latest edition of its disease classification manual announced Monday June 18.
 
This decision raises important questions:
 
♦ What are the Signs & Symptoms of Videogame Addiction?
♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?
♦ What are the foundations for game addiction?
♦ Is there a relationship between Game Addiction and Psychological Distress?
♦ Games and “Puritan work ethic”: How games are viewed in France, the US, Japan?
♦ Is game addiction similar to pornography addiction?
♦ Is game addiction similar to drug or alcohol addiction?
♦ What about the Joy of Transgression?
♦ Catharsis or Aggression?
♦ How Game Designers build stickiness?
♦ Stickiness & data analytics: Good or Evil?
♦ From Immersion to Addiction: An irresistible path?
♦ Is it still possible to build a bridge between Gamers and Society (Parents, Educators, Authorities…) and how?
 
Join us in Paris (France), on Friday, July 6, for an intense discussion about one of the hottest topics of the moment.
Gamers, Game Designers, Parents, Analytics Specialists, Educators, Cognitive Neuroscience Experts, Publishers, and Psychotherapists will discuss the impact of games on the mental health of gamers.
 
Speakers
Lévan Sardjevéladzé, CEO – Celsius Online / Président – Syndicat National du Jeu Video (SNJV) ;
Julien Villedieu, General Manager – SNJV ;
Dr Olivier Phan, Addictologist – Centre Pierre Nicole ;
Dr Bruno Rocher, Psychiatrist – Addictologist – Service d’Addictologie / IFAC au CHU Nantes ;
Dr Pierre Taquet, PhD – Clinical Psychologist- GHSC, CHRU de Lille, PSITEC Lille 3
Raphaël Robert-Bouchard, Game Designer – Libellud ;
Joceran Borderie, Game Designer and Psychologist;
Marientina Gotsis, Artist and Designer / Research Associate Professor of Interactive Media & Games, Cinematic Arts – University of Southern California.
Michael Stora, Psychologist & Psychoanalyst – OMNSH ;
Thomas Gaon, Clinical Psychologist, addictology, teenagers, and new media specialist – CSAPA,
Vanessa Lalo, Clinical Psychologist specialized in digital practice and their impact on cognition, education, and culture
Prof. Dr. Emmanuel Guardiola, PhD – Prof. Dr. in game design at Cologne Game Lab – TH Koln
Oriane Cappella – Corporate Social Responsibility Director – Ubisoft International
Frédérique Cauvin Doumic – Curator – Games for Change Europe
Jean-Michel Blottière – President – Games for Change Europe.
 
www.G4CEurope.eu
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