games for change

Program & Operations Intern at Games for Change

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About this Job
 
Games for Change is looking for program and operations intern to support a range of
projects promoting games for social impact this Fall for G4C and the National Student
Challenge. Candidates for this unpaid internship should meet the below qualifications
and requirements.
 
Position Details:
 
● Support G4C staff in daily activities and collaborate on special projects, as assigned
● Conduct research on games, game-related programs, tech opportunities and
interventions, and game developers
● Help us keep our office organized, and file and scan documents
● Assist with billing and bookkeeping
● Assist with In Kind donation outreach and organization for the National Student
Challenge, Games for Change Festival and other programs
● Support and assist with G4C year-round volunteer program
● Assist with managing local partnerships, communications/social media, events to
promote the NYC Student Challenge program
● Research new outreach platforms for students and teachers
 
Key Qualifications:
 
● Very reliable, self-motivated and proactive
● Passion for and interest in social impact games and video game development
● Highly organized and detailed-oriented
● Strong communication skills and ability to work with remote teams
● Desire to share Games for Change’s mission
 
Requirements:
 
● Weekly commitment of 20-30 hours/week
● Start date August/September 2018
● Position based in New York
● Internship is for both credit and non-credit. Applicants must be enrolled in a college or
university level program and be eligible to receive school credit
 
Applying:
 
To apply, please send an email with the subject line “Program & Operations Intern” to
Marissa Harts, Program & Operations Manager at [email protected]
Please send your resume as an attachment and include the following information in the
body of the email:
● Availability (hours per week) and location
● School, program and expected graduation year
● Overview of interest and experience with social impact games (design, play, etc.)
● Details on any prior related internship experience
 
About Games for Change
 
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
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Videogames: Pleasure and Dependence – Press Release Games for Change Europe

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Is Intensive Game Playing a Mental Health Condition?
 
Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…
 
Compulsive game playing is now a mental health condition according to the World Health Organization in the latest edition of its disease classification manual announced Monday June 18.
 
This decision raises important questions:
 
♦ What are the Signs & Symptoms of Videogame Addiction?
♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?
♦ What are the foundations for game addiction?
♦ Is there a relationship between Game Addiction and Psychological Distress?
♦ Games and “Puritan work ethic”: How games are viewed in France, the US, Japan?
♦ Is game addiction similar to pornography addiction?
♦ Is game addiction similar to drug or alcohol addiction?
♦ What about the Joy of Transgression?
♦ Catharsis or Aggression?
♦ How Game Designers build stickiness?
♦ Stickiness & data analytics: Good or Evil?
♦ From Immersion to Addiction: An irresistible path?
♦ Is it still possible to build a bridge between Gamers and Society (Parents, Educators, Authorities…) and how?
 
Join us in Paris (France), on Friday, July 6, for an intense discussion about one of the hottest topics of the moment.
Gamers, Game Designers, Parents, Analytics Specialists, Educators, Cognitive Neuroscience Experts, Publishers, and Psychotherapists will discuss the impact of games on the mental health of gamers.
 
Speakers
Lévan Sardjevéladzé, CEO – Celsius Online / Président – Syndicat National du Jeu Video (SNJV) ;
Julien Villedieu, General Manager – SNJV ;
Dr Olivier Phan, Addictologist – Centre Pierre Nicole ;
Dr Bruno Rocher, Psychiatrist – Addictologist – Service d’Addictologie / IFAC au CHU Nantes ;
Dr Pierre Taquet, PhD – Clinical Psychologist- GHSC, CHRU de Lille, PSITEC Lille 3
Raphaël Robert-Bouchard, Game Designer – Libellud ;
Joceran Borderie, Game Designer and Psychologist;
Marientina Gotsis, Artist and Designer / Research Associate Professor of Interactive Media & Games, Cinematic Arts – University of Southern California.
Michael Stora, Psychologist & Psychoanalyst – OMNSH ;
Thomas Gaon, Clinical Psychologist, addictology, teenagers, and new media specialist – CSAPA,
Vanessa Lalo, Clinical Psychologist specialized in digital practice and their impact on cognition, education, and culture
Prof. Dr. Emmanuel Guardiola, PhD – Prof. Dr. in game design at Cologne Game Lab – TH Koln
Oriane Cappella – Corporate Social Responsibility Director – Ubisoft International
Frédérique Cauvin Doumic – Curator – Games for Change Europe
Jean-Michel Blottière – President – Games for Change Europe.
 
www.G4CEurope.eu
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