Program Announcement: XR For Change Fellowships

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Program Announcement: XR for Change Fellowships
Games for Change (G4C) seeks two Fellows to participate in our XR for Change initiative and gain essential knowledge and experience to position them for careers in the immersive media, technology, and social impact sector. (XR stands for “extended realities” and spans the rapidly growing field of immersive technology including virtual, augmented, and mixed reality).
The XR for Change program is a year-round initiative that brings together XR developers, media makers, storytellers, researchers, technology companies and users to create and share experiences that can improve people’s lives and further positive social change.
Position Details:
Fellows will become part of the G4C team and be mentored and have unique work experience while engaging in research, writing, curation, and event production over the course of six months, and participate in generating a white paper study of the state of XR and social impact to guide future investment in the field. Each Fellow will receive a monthly stipend and is expected to make a commitment of 25-30 hours per week.
Key Qualifications:

Undergraduate degree or higher in a related field (computer science, videogame/XR development,), or equivalent professional experience
Comfort working with and setting up XR hardware, including HMDs such as HTC Vive, Oculus Rift, Microsoft Hololens, and Magic Leap One
Broad understanding of XR industry and it’s growing impact across various sectors, including non-profit, educational, medical, art, and civic institutions
Demonstrated ability to carry out and manage development research activities across various sectors
Excellent verbal and written skills in English across a range of communication formats (program reports, research briefs, white papers)
Excellent team player with strong interpersonal skills and ability to work in a multicultural, multi-ethnic environment with sensitivity and respect for diversity
Proactive ability to work independently
Strong problem-solving skills


Weekly commitment of 25 – 30 hours/week.
Position based in G4C’s WeWork offices in Midtown East, New York.
Application Deadline: March 15, 2019

To apply, please send an email with the subject line “XR For Change Fellowship” to Marissa Harts, Operations Manager ([email protected]). Please send your resume as an attachment and include the following in a cover letter:

Overview of your interest and experience with XR technology, research and writing. Please also include your interest in video games and/or non-profit organizations.
Details on any prior work-related experience.
Availability – (Hours per week/Days)
Location/where you are commuting from.

About Games for Change
Games for Change (G4C) is a national nonprofit that advances the creation and use of games for social impact and learning. G4C incubates game projects, engages the public through events; connects to educators and students through game design challenges, professional development, and workshops; and supports a diverse community of practice. G4C works with funders, educators and youth, content specialists, learning experts, and creative teams to create and distribute successful impact games. Games for Change is an equal opportunity employer. We do not discriminate based on age, race, religion, gender identity, sexual orientation, or disability.
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We’re Hiring: Executive Producer Intern

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About this Job
Games for Change (G4C) is looking for an intern to support the Executive Producer of the G4C Festival. The intern will support all projects that the Executive Producer is working on as it relates to event planning and marketing.  The intern will report directly to the Exec Producer, but may also be asked to work with other members of the team.
Candidates for this unpaid internship should meet the below qualifications and requirements.
Position Details:

Work directly with the G4C Exec Producer to help support production and marketing on various events.
Production tasks include scheduling, logistics, managing content on websites, creating and managing database spreadsheets, researching/sourcing technology, coordinating with venues, overall event planning.
Marketing tasks include helping to create & execute marketing plan for August event. Assist in marketing outreach for Festival event in June.
Assist in creating and editing documents and presentations.

Key Qualifications:

Very reliable, self-motivated, proactive, takes initiative, thinks “outside of the box”.
Highly organized and detail-oriented.
Keen understanding of social media, specifically how to use as a marketing tool. Knows rules of posting, how to reach people, how to create a buzz for an event.  Strong writer for social media.
Basic production skills; interested in organization, logistics and has great people skills.
Strong communication/computer skills are a must (PowerPoint/Keynote, Google Docs, etc).
Strong writing and research skills.
Strong verbal skills; good at negotiation.
Ability to manage websites, loading and finessing content.
Ability to produce high-quality information visually.
Photoshop skills are a plus.
Proven ability to problem-solve and multi-task.
Takes direction well.
Technical background and comfort with any of the following platforms/technologies would be a bonus: Squarespace, WordPress, Facebook, Instagram, Twitter, Jotform, YouTube, HTC Vive, Oculus Rift, Google Daydream, Microsoft Surface, Apple iPad.


Weekly commitment of 24 hours/week; May 2019.
Position based in G4C’s WeWork offices in Midtown East, New York.
Internship is for school credit. Applicants must be enrolled in a college or university level program and be eligible to receive school credit.

To apply, please send an email with the subject line “Executive Producer Intern” to Marissa Harts, Operations Manager ([email protected]). Please send your resume as an attachment and include the following in a cover letter:

Overview of your interest and experience with marketing & event planning. Please also include your interest in video games and/or non-profit organizations.
Details on any prior related experience, internship or otherwise.
Availability (hours per week).
Location/Where you are commuting from.
School, program and expected graduation year.

About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
The post We’re Hiring: Executive Producer Intern appeared first on Games For Change.

Games for Change in Bahrain: Developing an XR Arcade for SDGs

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Games for Change curated a United Nations Sustainable Development Goals (UN SDG) focused XR Arcade in Bahrain last week at the 2018 Youthfull Festival. The conference was organized by the Bahrain Ministry of Youth & Sport Affairs, and was held October 21-25, 2018. Attendees included youth leaders from across the world working to promote sustainable development in their communities. We were excited to have met young leaders from Kenya, Pakistan, India, Afghanistan, Colombia, USA, The Netherlands, Serbia, and many other countries.
The 17 Sustainable Development Goals (SDGs) were adopted by all UN Member States in 2015. The SDGs are a call for action by all countries to promote prosperity while protecting the environment. They recognize that ending poverty must go hand-in-hand with strategies that improve health and education, reduce inequality, and spur economic growth – all while tackling climate change and working to preserve our oceans and forests. Learn more about the goals here.

After the success of the Immersive Arcade at the XR for Change Summit during the G4C Festival in New York in June 2018, G4C is now curating many XR arcades featuring experiences and installations on positive social impact and global issues. This Festival was a perfect opportunity to curate a UN SDG focused arcade with an experience on each goal. The G4C team had only a few weeks to curate experiences that matched each goal, were suitable for a young, global audience, and free to show at a public event. We were able to find an XR experience for each goal thanks to the support of Oculus VR for Good; Participant Media; UNVR; UN Foundation, charity: water; MSF/DWB; and Within.

From the beginning, we had a goal to show a wide variety of experiences shot in various parts of the world. Ground Beneath Her (Goal 1 – No Poverty), produced by UNDP took the viewer to Nepal to shadow a 14 year old girl balancing school and work in post-earthquake Nepal. Goal 7: Affordable & Clean Energy was showcased by Amor de Abuela (A Grandmother’s Love), an Oculus VR for Good experience made in partnership with the Global BrightLight Foundation and Jessie Hughes, which takes the viewer to Guatemala where a family’s life is transformed after their grandmother gains access to electricity.

One SDG that was a bit tough to pick an experience for was Goal 9: Industry, Innovation & Infrastructure. However, we were lucky enough to come across The Possible: Hello, Robot by David Gelb via Within. This rare look inside the Boston Dynamics robotics lab proved to be very popular, especially among younger audiences. One XR docent described the piece as unique in its vision for tomorrow when juxtaposed with many of the other experiences in the Arcade which mostly concerned themselves with the various developmental issues of today.
The Arcade was a very popular part of the Youthfull Festival, even amongst the incredible variety of experiential offerings throughout the event. There were interactive booths with various inventions by local youth; talks and panels on the SDGs by reputed business and innovation leaders; Model United Nations sessions; soccer matches; and of course, a diverse collection of delicious food trucks with international and local cuisine. In addition to the global youth leaders and students from across Bahrain, we were also visited by ministers from Bahrain and UAE who stressed the importance of using new and emerging technologies to educate and inspire the youth.  

We are extremely grateful to have been invited to the event and were so impressed with the hospitality, kindness and excitement we were greeted with in Bahrain. A special thank you to the organizing team of the Festival, as well as the Ministry of Youth & Sport Affairs, and the fantastic team at VR Solutions (Arcade) in Bahrain.
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2018 G4C Student Challenge: Program, Winners and Award Ceremonies

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Games for Change is thrilled to announce the 28 winners of the 2018 Games for Change Student Challenge and to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.
Competition Results
The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100 students – some working as individuals and others in small teams. This year, students were challenged to design and code games about four social impact themes: Connected Cities, Kindness & Empathy, News Literacy and Wildlife Conservation. The winning games teach strategies for preserving pollinators and mountain lions, introduce technologies that can improve life in our cities, explore how kindness matters, combat the spread of fake news, and so much more.
Winners were determined through a rigorous jury process, which involved over 55 professional judges from the games, technology and innovation industries, as well as experts on each of the theme topics. Games were evaluated on gameplay, creativity, originality and use of theme.
Students’ creative efforts were recognized at local award ceremonies, which took place in May and June in each of five participating cities: NYC, LA, Pittsburgh, Detroit and Atlanta. In each city, finalists were invited to demo their games as part of an Awards Showcase and winners were announced and presented with prizes during on-stage ceremonies. Prizes included Android Tablets, exclusive G4C swag, theme-related physical and experiential prizes as well as career-oriented opportunities. The Grand Prize Winner in each city was awarded a $1,000 Scholarship Prize, generously provided by Take-Two Interactive, a proud supporter of the G4C Student Challenge. Winning games were also showcased to the professional community during the 2018 Games for Change Festival.
Full details on each of the 2018 award ceremonies and winning games can be found below. Throughout the year, you can find the winning games featured on the G4C Student Challenge website here.
About the 2017-2018 Program
The G4C Student Challenge expanded to five US cities during the 2017-2018 school year – NYC, LA, Atlanta, Detroit, and Pittsburgh – and reached over 5,000 students from diverse backgrounds. Students learned game design in their middle/high public schools, participated in local impact-themed game jams, and submitted hundreds of original games to the end-of-year competition.
This year’s Challenge focused on four pressing topics, each supported by national and local cause-oriented partners, who shared their expertise by participating in live events, curating an online library of resources and activities (on the Student Challenge website) and developing game design prompts for student competitors. This year’s topics and theme partners included:

Wildlife Conservation (supported by National Wildlife Federation)

Connected Cities (supported by National Organization of Minority Architects)

Kindness & Empathy (supported by iThrive Games and Born This Way Foundation)

News Literacy (supported by Common Sense Education)

The 2017-2018 G4C Student Challenge was led by Games for Change and a consortium of national and local partners in each participating city. National curriculum partner Mouse supported the training of cohort educators and the integration of a Serious Game Design curriculum into cohort schools. National assessment partner, Institute of Play, developed framework for the evaluation of students in cohort schools and the overall program assessment. Key supporting partners in each city included The Grable Foundation in Pittsburgh, General Motors in Detroit and Atlanta, and the Annenberg Foundation, AnnenbergTech and Annenberg Learner in Los Angeles. Additional program supporters included Take-Two Interactive, Unity Education, the National Endowment for the Arts, the NYC Department of Cultural Affairs and the Bigglesworth Family Foundation.
What’s next for the G4C Student Challenge?
We are excited to announce that the Student Challenge program will continue in NYC, LA, Atlanta, and Detroit for the upcoming 2018-2019 school year! We look forward to continuing to support the next generation of game designers and to seeing how their creative work will help improve communities and create real-world impact. The 2018-2019 Challenge themes will be announced in the upcoming weeks – stay tuned!
Interested in becoming a Student Challenge educator?  We are currently recruiting middle and high public school educators in NYC, LA, Detroit and Atlanta to participate in the upcoming year’s G4C Student Challenge. As a cohort educator you will receive free professional development training in game design and empower your students to create social impact games using a Serious Game Design curriculum. Submit your application here by August 20th and seize the opportunity to teach STEAM skills to young leaders while tackling social issues.
Interested in becoming a Student Challenge partner? G4C is seeking national and local partners to support program funding, theme sponsorship, venue donations and communication partnerships and more! Email [email protected] for more information.
Stay tuned and sign-up to our community channels for announcements relating to the 2018-2019 program!
2018 Winners & Award Ceremonies
New York City: Awards Ceremony & Competition Winners
G4C hosted NYC’s 3rd annual Student Challenge Awards Ceremony at the Intrepid Sea, Air, and Space Museum on June 23, 2018. The event attracted nearly 300 attendees, which included student game designers, educators, program partners, family and friends.


Students demo games at the NYC Awards Showcase at the Intrepid Museum

The event kicked off with a showcase of 34 finalist games – each with its own ‘gaming station’ thanks to generous technology support from Dell. The showcase was a busy hive of activity, attracting general museum goers (in addition to the Challenge audience). After playing the student finalists’ games, attendees moved into the Intrepid’s Lutnick Theater for the Award Ceremony, which was emceed by Anjali Bhimani (voice actress for the character Symmetra in Blizzard’s hit game Overwatch) and featured remarks from Susanna Pollack (G4C), Alex Fleming (Mouse) and NYC cohort educators Tim Horodyski and Betulia Lindsey. The awards were presented by program partners, including Shadille Estepan (Born this Way Foundation), Sherry Snipes (NOMA) and Carl Domingo (Unity Education). The event concluded with a short reception with snacks and refreshments, mingling and, of course, more games!
The entire event was live-streamed by media partner BeTerrific, capturing exclusive interviews with student finalists, the full award ceremony presentation, and the incredible Intrepid ship where it all took place. Watch the full event livestream here.
Grand Prize Winner:
Solar Sprout: Geneva H – High School of Art and Design 
Connected Cities: Best Overall Game 
Solar Sprout: Geneva H – High School of Art and Design
City Ghoul: Alexander B, Alston C, Nathan S, Maddox G – Mark Twain I.S.239
Wildlife Conservation: Best Overall Game 
It’s Never Too Late – Kartik K, David R, Brian R, Anthony S – Tottenville High School 
Bee’s Quest: Tristan K, Nicholas M, Alvis L – PS 102Q 
Kindness & Empathy: Best Overall Game 
What Goes Around, Comes Around: Anastasia B, Anton T – High School of Art and Design 
Phobic: Langening R – PS 102Q
News Literacy: Best Overall Game
Sources, Please: Amandou D, Geneva H – Bronx International High School 
Fake News: Nancy C, Nicole Y, Tina T – John J Pershing 220
In addition to recognizing the student winners, G4C honored one educator whose students contributed the most submissions to this year’s competition. Congratulations to Tim Horodyski from PS 102Q for winning the first-ever G4C Teacher Inspiration Award!
Los Angeles: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Los Angeles was hosted by Annenberg at Cross Campus DTLA on June 2nd and was attended by over 75 students, families, teachers and program partners. The event opened with an arcade of student finalist games, allowing students to discuss their design processes and share their game projects with one another.
Overwatch voice actress Anjali Bhimani emceed the ceremony, which also featured remarks from the Annenberg team and program partners Common Sense Education and #SaveLACougars. Susanna Pollack, President of G4C presented the $1,000 Grand Prize Scholarship. See Annenberg’s blog post here for more info about the LA G4C Student Challenge Awards and check out photos from the event here.

Grand Prize winners take the stage at the LA Awards Ceremony.

Grand Prize Winner
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet
Wildlife Conservation: Best Overall Game
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet 
Cougar – Naomi M – Girls Academic Leadership Academy
Kindness & Empathy: Best Overall Game
Me, My Friends, and I: Devin L – Florence Nightingale Middle School
The Stress Quiz: Christopher B, Kiev G – STEM Academy of Hollywood
News Literacy: Best Overall Game
Gossip!: Celeste V, Phoebe C, Julissa M, Giselle M – South Gate Middle School
News To You: Stephanie R, Louis P – STEM Academy of Hollywood
Pittsburgh: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Pittsburgh was hosted on June 2nd at Alloy 26 at Nova Place. The two winning students were interviewed on SLBradio to discuss their creative processes and personal experiences designing games about Kindness & Empathy.The event also included a brunch for winning students and their families as well as a presentation of prizes. Prizes included play passes to local gaming lounge LFG, 3D printed awards, $100 STEAM gift cards from PIGDA, special exhibition tickets to the Carnegie Museum of Art, and the $1,000 Grand Prize Scholarship from Take-Two Interactive.  Listen to the interview broadcast here and check out photos from the event here.

Winning students from Pittsburgh discuss their games on a live radio broadcast.

Grand Prize Winner:
Garret at Chameleon School: Kendall C – Highland Middle School
Kindness & Empathy: Best Overall Game
Chasing Dream: Kathryn B – Pittsburgh Gifted Center
Detroit: Awards Ceremony & Competition Winners
On Saturday, June 16th, the Detroit Awards Ceremony and Arcade was held at GMRENCEN for over 75 attendees. 28 student finalists showcased their games about Connected Cities and the ceremony was emceed by Susanna Pollack (President of G4C). Matt Ybarra from General Motors spoke about the GM/G4C partnership and the company’s role in empowering and creating opportunities for the next generation of creators, technologists and innovators. Tiffany Brown from NOMA took the stage to distribute prizes to winning students, who received trophies, Android tablets and exclusive swag from G4C, in addition to tech backpacks from NOMA; all finalists received Arduino kits and competition certificates. See photos from the event here.

Detroit Grand Prize Winner features his game as part of the Awards Showcase in Detroit

Connected Cities: Grand Prize & Best Gameplay Winner
The Nightmare Adventures of the Whisp: Nathan C – Northville High School
Connected Cities: Best Use of Theme Winner
Connecting Through Energy: Victoria H – Detroit Edison Public School Academy
Connected Cities: Most Original Game Winner
Driverless Cars in Detroit: Andrew K – Livonia Career and Technical Center
Connected Cities: Best Style
City Park Cleanup: Slate S – Livonia Career and Technical Center
Connected Cities: Technical Excellence Winner
City Clean Up: Vincent C – Livonia Career and Technical Center
Atlanta: Awards Ceremony & Competition Winners
The Atlanta G4C Student Challenge Awards Ceremony was hosted by our program partners at Georgia Tech on May 16th at the Georgia Tech Student Success Center. Students, educators, families, and program partners attended the event, which featured an arcade of 24 student finalist games and a ceremony with remarks from the [email protected] and CEISMC teams at Georgia Tech, Sherry Snipes (NOMA) and Susanna Pollack (G4C).. In addition to the $1,000 scholarship from Take-Two Interactive, the Grand Prize winner was awarded a week of GT Coding Camp, courtesy of Georgia Tech!  Check out photos from the Atlanta awards ceremony on the G4C Flickr page here.

Finalists and winners of the G4C Student Challenge in Atlanta

Grand Prize Winner:
City Simulator: Kol G – Maynard Jackson
Connected Cities: Best Gameplay
Healthy Habits: Koen V – PTC
Clean The City: Justin X – River Trail 
Connected Cities: Best Use of Theme
Build-A-Town: Ian W, Neiko A, Parth P – Rockdale Magnet
Choose Out Pollution: Vedant B, Arnav S – Vickery Creek Middle School
Connected Cities: Most Creative Game
StreetCell: Matthew M, William B, Jabari M – A.R. Johnson 
Crime Out!: Brady F, Ryan M – Vickery Creek Middle School
G4C would like to recognize the [email protected] and CEISMC teams from Georgia Tech for making this year’s Atlanta program a huge success.
Congratulations to all of the finalists and winners of the 2018 G4C Student Challenge competition! And a big thank you to the educators and parents who supported the young game creators during their design process and for encouraging their participation in the Student Challenge. Have a wonderful summer – we look forward to seeing you next year!
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Program & Operations Intern at Games for Change

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About this Job
Games for Change is looking for program and operations intern to support a range of
projects promoting games for social impact this Fall for G4C and the National Student
Challenge. Candidates for this unpaid internship should meet the below qualifications
and requirements.
Position Details:
● Support G4C staff in daily activities and collaborate on special projects, as assigned
● Conduct research on games, game-related programs, tech opportunities and
interventions, and game developers
● Help us keep our office organized, and file and scan documents
● Assist with billing and bookkeeping
● Assist with In Kind donation outreach and organization for the National Student
Challenge, Games for Change Festival and other programs
● Support and assist with G4C year-round volunteer program
● Assist with managing local partnerships, communications/social media, events to
promote the NYC Student Challenge program
● Research new outreach platforms for students and teachers
Key Qualifications:
● Very reliable, self-motivated and proactive
● Passion for and interest in social impact games and video game development
● Highly organized and detailed-oriented
● Strong communication skills and ability to work with remote teams
● Desire to share Games for Change’s mission
● Weekly commitment of 20-30 hours/week
● Start date August/September 2018
● Position based in New York
● Internship is for both credit and non-credit. Applicants must be enrolled in a college or
university level program and be eligible to receive school credit
To apply, please send an email with the subject line “Program & Operations Intern” to
Marissa Harts, Program & Operations Manager at [email protected]
Please send your resume as an attachment and include the following information in the
body of the email:
● Availability (hours per week) and location
● School, program and expected graduation year
● Overview of interest and experience with social impact games (design, play, etc.)
● Details on any prior related internship experience
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
The post Program & Operations Intern at Games for Change appeared first on Games For Change.

Recap of G4C18 Festival and XR4C Summit

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15 years celebrating the impact of games!
It’s a wrap! This year’s 15th annual Games for Change Festival was a major success! We hosted over 1000 attendees with many of them coming from countries around the world. The 3 day event kicked off with the proclamation from Mayor Bill DeBlasio that Thursday, June 28th was officially Games for Change Day. We were fortunate to have Deputy Commissioner Kai Falkenberg to give the award to founders Barry Joseph, Suzanne Seggarman, Benjamin Stokes, G4C’s chairman Asi Burak and G4C’s president Susanna Pollack. We are so proud to see G4C’s diverse community grow and to be a platform where everyone can join forces to discuss and build impactful projects together.

We would like to send a special thank you to Matt Parker, Alexander King, the Institute of Play and Ryan Seashore for curating the different tracks and providing such insightful programs and sessions to the G4C and XR4C communities.
From the XR Brain Jam to the speed networking and Meet the Funders sessions, we saw so many people meeting each other and forging new partnerships. We hope you keep in touch throughout the year and let us know about the amazing work that is born out of this gathering.
Meanwhile, take a look at the Festival and XR for Change Summit photos on our Flickr account and share away with your networks and friends. Also don’t forget to subscribe to our Youtube channel to be notified when the Festival videos are uploaded.

Subscribe here for videos 

See photos on Flickr here

XR for Change Summit — join the XR4C community
Our second XR for Change Summit featured over 13 immersive experiences presented by Microsoft, UNICEF, Oculus VR for Good, Conservation International, Emblematic Group, Sundance Institute, Stanford University, Columbia University and many other leading content creators. We are excited to see what impactful XR projects NGO’s, technologists and game studios continue to produce to tackle social issues.
We are very excited to grow the XR for Change community and we continue to look for ways we can add value to the people pioneering this space. Join the ever-expanding #XR4C community to be part of our year round programs such as the XR for Change Talk and Play. Sign-up to our newsletter and follow us on social media to learn on how to get involved. If you are interested in partnering or supporting any of the XR for Change programs, please send us an e-mail on [email protected]

Sign up for XR for Change newsletter

Round of applause and congratulations to the G4C Award winners and nominees!
Congratulations to all the winners of the G4C Awards, specially Life Is Strange: Before The Storm for winning Most Significant Impact and Game of the Year. A special shout-out to tech ethicist David Ryan Polgar for making us laugh hard and emceeing the G4C Awards. Here are the 2018 winners:
Game of the Year & Most Significant Impact awards
Life Is Strange: Before the Storm: In this choice-based narrative prequel, players see the world through the mind of Chloe Price, a 16 year-old rebel whose self-destructive lifestyle threatens her relationships and well-being. At the helm of this angsty and emotionally powerful protagonist, the player must navigate Chloe’s life decisions when an unexpected friendship throws everything off-kilter.
Best Gameplay Award
What Remains of Edith Finch: Set in the home of “America’s most unfortunate family,” this immersive and unsettling first-person narrative drama delves into hereditary issues. As Edith, players explore the colossal Finch family estate on a quest to discover why she’s the last one alive in her family.
Most Innovative Award
Tree: Through virtual-reality, players are transformed into a majestic rainforest tree. With arms as branches and their body as a trunk, players experience firsthand nature’s life cycle, starting as a seedling in the ground to seeing the view at the top of the canopy, and humanity’s ecological footprint.
Best Learning Game Award
Attentat 1942: Using cinematic-style interviews with survivors, interactive comics and historical footage, this dialogue-based game places players in the center of Nazi occupation during World War II. Players speak to eyewitnesses, live their memories and uncover compelling details of one family’s story.
Polygon x Games for Change People’s Choice Award
Hellblade: Senua’s Sacrifice : Made in collaboration with neuroscientists and personal accounts of psychosis, this action-adventure hybrid pulls the player deep into the mind of Senua, a broken Celtic warrior fighting for the soul of her dead lover. As Senua, the player wrestles with mental illness and the rationalization of the incomprehensible to progress.
Vanguard Award
Katie Salen, founder of the Institute of Play, was awarded the Vanguard Award for her inspiring contributions to the field of play based learning and advancing the games for change community.

Here’s what G4C’s friends are up to

Join G4C at the Game Devs of Color Expo, taking place July 14th from 11 am – 6 pm at The Schomburg Center. The Game Devs of Color Expo is an inclusive games expo and conference that features creators from across a spectrum of backgrounds showing off their games, building culture, and pushing games forward as an artform. Get your tickets for as little as $20, $5, or for free here.

Be part of Playcrafting’s Play NYC on the weekend of August 11th and 12th at The Manhattan Center. Play NYC will feature over 90 games and 85 game developer studios showcasing the best in indie video games and VR. Don’t miss the interactive playground for all ages and buy your tickets here.

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Videogames: Pleasure and Dependence – Press Release Games for Change Europe

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Is Intensive Game Playing a Mental Health Condition?
Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…
Compulsive game playing is now a mental health condition according to the World Health Organization in the latest edition of its disease classification manual announced Monday June 18.
This decision raises important questions:
♦ What are the Signs & Symptoms of Videogame Addiction?
♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?
♦ What are the foundations for game addiction?
♦ Is there a relationship between Game Addiction and Psychological Distress?
♦ Games and “Puritan work ethic”: How games are viewed in France, the US, Japan?
♦ Is game addiction similar to pornography addiction?
♦ Is game addiction similar to drug or alcohol addiction?
♦ What about the Joy of Transgression?
♦ Catharsis or Aggression?
♦ How Game Designers build stickiness?
♦ Stickiness & data analytics: Good or Evil?
♦ From Immersion to Addiction: An irresistible path?
♦ Is it still possible to build a bridge between Gamers and Society (Parents, Educators, Authorities…) and how?
Join us in Paris (France), on Friday, July 6, for an intense discussion about one of the hottest topics of the moment.
Gamers, Game Designers, Parents, Analytics Specialists, Educators, Cognitive Neuroscience Experts, Publishers, and Psychotherapists will discuss the impact of games on the mental health of gamers.
Lévan Sardjevéladzé, CEO – Celsius Online / Président – Syndicat National du Jeu Video (SNJV) ;
Julien Villedieu, General Manager – SNJV ;
Dr Olivier Phan, Addictologist – Centre Pierre Nicole ;
Dr Bruno Rocher, Psychiatrist – Addictologist – Service d’Addictologie / IFAC au CHU Nantes ;
Dr Pierre Taquet, PhD – Clinical Psychologist- GHSC, CHRU de Lille, PSITEC Lille 3
Raphaël Robert-Bouchard, Game Designer – Libellud ;
Joceran Borderie, Game Designer and Psychologist;
Marientina Gotsis, Artist and Designer / Research Associate Professor of Interactive Media & Games, Cinematic Arts – University of Southern California.
Michael Stora, Psychologist & Psychoanalyst – OMNSH ;
Thomas Gaon, Clinical Psychologist, addictology, teenagers, and new media specialist – CSAPA,
Vanessa Lalo, Clinical Psychologist specialized in digital practice and their impact on cognition, education, and culture
Prof. Dr. Emmanuel Guardiola, PhD – Prof. Dr. in game design at Cologne Game Lab – TH Koln
Oriane Cappella – Corporate Social Responsibility Director – Ubisoft International
Frédérique Cauvin Doumic – Curator – Games for Change Europe
Jean-Michel Blottière – President – Games for Change Europe.
The post Videogames: Pleasure and Dependence – Press Release Games for Change Europe appeared first on Games For Change.

⏰ 1 Week Left to Purchase Tickets for #G4C18 ⏰

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The Games for Change Festival is only 1 week away!

Register now to snag the last few spots in reserved sessions and a ticket to AU & HEVGA’s networking happy hour. 

Join AU & HEVGA’s Happy Hour
Receive an invitation to join #G4C18’s Happy Hour with American University Game Lab, Higher Education Video Game Alliance (HEVGA) and theEntertainment Software Association (ESA) on Friday, June 29th after purchasing a ticket to the Festival. Make sure to register to receive your Happy Hour invite!


The post ⏰ 1 Week Left to Purchase Tickets for #G4C18 ⏰ appeared first on Games For Change.

Xbox One Free Games – January 2018 Games with Gold

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Microsoft is kicking off 2018 right with five new free games available through their Games with Gold program that is for Xbox Live Gold members and include Xbox 360 and Xbox One Free games.  Each month both Microsoft and Sony release free games for their current console systems, these games are only available for free for a limited time so make sure to try them out before they’re gone.
January 2018 sees the debut of two new Xbox One free games with a third that has been available since mid-december. There are two free Xbox 360 games available this month. Games are detailed below along with the dates of availability.
January 2018 – Games with Gold
Xbox One Free Games
Back to the Future: The Game 30th Anniversary – A Telltale Games, graphic adventure game originally released for the PC back in 2010. This edition was release to commemorate the film’s 30th anniversary. It includes all 5 episodes. Available: December 16 – January 15.
The Incredible Adventures of Van Helsing – An action roleplaying game based on the Dracula. In the game players take on the role of the young Van Helsing, the great vampire hunter. Originally released for Windows PCs back in 2013. Available: January 1-31
Zombi – First person survival horror game where players take on the role of a human survivor during a zombie apocalypse. Originally released for the Wii U in 2012 and then Xbox One and Windows PCs in 2015. Available: January 16 – February 15.
Xbox 360 Free Games
Tomb Raider: Underworld – the eighth game in the popular action/adventure Tomb Raider series. Released in 2008 it is the direct sequel to Tomb Raider: Legend. Players assume the role of Lara Croft. Available: January 1-31.
Army of Two – Third person shooter game where two players fight through a series of missions cooperatively. Released in 2008 for the Xbox 360 and PlayStation 3 consoles.
The post Xbox One Free Games – January 2018 Games with Gold appeared first on AllGamesAtoZ.

Free PlayStation Games – PlayStation Plus Free PS4/PS3/Vita Games February 2017

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Yesterday Sony released their lineup of free games that will be available to PlayStation Plus subscribers for all their currently supported consoles on their online/multiplayer network. Starting on February 7, 2017 there will be fine new, free PlayStation 4 Games, five free PlayStation 4 games and three free PlayStation Vita games. Three of the five games for PlayStation 4 are actually for the PS3 and PS Vita but are available on PS4 through cross-buy which is Sony’s backwards or cross compatibility games which allow PS3 and PS Vita games on the PS4.
Free PlayStation 4 Games

LittleBigPlanet 3 – puzzle platformer game released in 2014. Eighth release in the LittleBigPlanet video game franchise.
Ninja Senki DX – Cross-buy PlayStation Vita game
Not a Hero- A 2D shooter with retro style/pixel graphics where players fight their way through various building complete objectives.
Starwhal – Cross-buy PlayStation 3 game
TorqueL – Cross-buy PlayStation Vita game

Free PlayStation 3 Games

Anna Extended Edition – Puzzle adventure game set in an abandoned sawmill in the Italian mountains.
Starwhal – Multiplayer space fighting game where players control narwhals.

Free PlayStation Vita Games

Ninja Senki DX – Retro style platform game where players control a ninja trying to defeat a demon.
TorqueL – 2D puzzle platform game

If Sony follows previous months and releases these free PlayStation games on the second Tuesday of the month, they will become available next Tuesday February 7 after the PlayStation Store updates for the first time in February. Until then you still have a few days and the weekend to try out the free PlayStation games from January 2017.
Each month both Sony and Microsoft offer free games through their respective online subscription platforms PlayStation Plus for Sony and Games with Gold for Microsoft. This month’s free Xbox games were revealed late last month. Details on the free Xbox games can be found in our post from last month.
The post Free PlayStation Games – PlayStation Plus Free PS4/PS3/Vita Games February 2017 appeared first on AllGamesAtoZ.