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2018 G4C Student Challenge: Program, Winners and Award Ceremonies

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Games for Change is thrilled to announce the 28 winners of the 2018 Games for Change Student Challenge and to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.
 
Competition Results
 
The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100 students – some working as individuals and others in small teams. This year, students were challenged to design and code games about four social impact themes: Connected Cities, Kindness & Empathy, News Literacy and Wildlife Conservation. The winning games teach strategies for preserving pollinators and mountain lions, introduce technologies that can improve life in our cities, explore how kindness matters, combat the spread of fake news, and so much more.
 
Winners were determined through a rigorous jury process, which involved over 55 professional judges from the games, technology and innovation industries, as well as experts on each of the theme topics. Games were evaluated on gameplay, creativity, originality and use of theme.
 
Students’ creative efforts were recognized at local award ceremonies, which took place in May and June in each of five participating cities: NYC, LA, Pittsburgh, Detroit and Atlanta. In each city, finalists were invited to demo their games as part of an Awards Showcase and winners were announced and presented with prizes during on-stage ceremonies. Prizes included Android Tablets, exclusive G4C swag, theme-related physical and experiential prizes as well as career-oriented opportunities. The Grand Prize Winner in each city was awarded a $1,000 Scholarship Prize, generously provided by Take-Two Interactive, a proud supporter of the G4C Student Challenge. Winning games were also showcased to the professional community during the 2018 Games for Change Festival.
 
Full details on each of the 2018 award ceremonies and winning games can be found below. Throughout the year, you can find the winning games featured on the G4C Student Challenge website here.
 
About the 2017-2018 Program
 
The G4C Student Challenge expanded to five US cities during the 2017-2018 school year – NYC, LA, Atlanta, Detroit, and Pittsburgh – and reached over 5,000 students from diverse backgrounds. Students learned game design in their middle/high public schools, participated in local impact-themed game jams, and submitted hundreds of original games to the end-of-year competition.
 
This year’s Challenge focused on four pressing topics, each supported by national and local cause-oriented partners, who shared their expertise by participating in live events, curating an online library of resources and activities (on the Student Challenge website) and developing game design prompts for student competitors. This year’s topics and theme partners included:

Wildlife Conservation (supported by National Wildlife Federation)

Connected Cities (supported by National Organization of Minority Architects)

Kindness & Empathy (supported by iThrive Games and Born This Way Foundation)

News Literacy (supported by Common Sense Education)

The 2017-2018 G4C Student Challenge was led by Games for Change and a consortium of national and local partners in each participating city. National curriculum partner Mouse supported the training of cohort educators and the integration of a Serious Game Design curriculum into cohort schools. National assessment partner, Institute of Play, developed framework for the evaluation of students in cohort schools and the overall program assessment. Key supporting partners in each city included The Grable Foundation in Pittsburgh, General Motors in Detroit and Atlanta, and the Annenberg Foundation, AnnenbergTech and Annenberg Learner in Los Angeles. Additional program supporters included Take-Two Interactive, Unity Education, the National Endowment for the Arts, the NYC Department of Cultural Affairs and the Bigglesworth Family Foundation.
What’s next for the G4C Student Challenge?
We are excited to announce that the Student Challenge program will continue in NYC, LA, Atlanta, and Detroit for the upcoming 2018-2019 school year! We look forward to continuing to support the next generation of game designers and to seeing how their creative work will help improve communities and create real-world impact. The 2018-2019 Challenge themes will be announced in the upcoming weeks – stay tuned!
 
Interested in becoming a Student Challenge educator?  We are currently recruiting middle and high public school educators in NYC, LA, Detroit and Atlanta to participate in the upcoming year’s G4C Student Challenge. As a cohort educator you will receive free professional development training in game design and empower your students to create social impact games using a Serious Game Design curriculum. Submit your application here by August 20th and seize the opportunity to teach STEAM skills to young leaders while tackling social issues.
 
Interested in becoming a Student Challenge partner? G4C is seeking national and local partners to support program funding, theme sponsorship, venue donations and communication partnerships and more! Email [email protected] for more information.
 
Stay tuned and sign-up to our community channels for announcements relating to the 2018-2019 program!
 
2018 Winners & Award Ceremonies
 
New York City: Awards Ceremony & Competition Winners
 
G4C hosted NYC’s 3rd annual Student Challenge Awards Ceremony at the Intrepid Sea, Air, and Space Museum on June 23, 2018. The event attracted nearly 300 attendees, which included student game designers, educators, program partners, family and friends.

 

Students demo games at the NYC Awards Showcase at the Intrepid Museum

 
The event kicked off with a showcase of 34 finalist games – each with its own ‘gaming station’ thanks to generous technology support from Dell. The showcase was a busy hive of activity, attracting general museum goers (in addition to the Challenge audience). After playing the student finalists’ games, attendees moved into the Intrepid’s Lutnick Theater for the Award Ceremony, which was emceed by Anjali Bhimani (voice actress for the character Symmetra in Blizzard’s hit game Overwatch) and featured remarks from Susanna Pollack (G4C), Alex Fleming (Mouse) and NYC cohort educators Tim Horodyski and Betulia Lindsey. The awards were presented by program partners, including Shadille Estepan (Born this Way Foundation), Sherry Snipes (NOMA) and Carl Domingo (Unity Education). The event concluded with a short reception with snacks and refreshments, mingling and, of course, more games!
 
The entire event was live-streamed by media partner BeTerrific, capturing exclusive interviews with student finalists, the full award ceremony presentation, and the incredible Intrepid ship where it all took place. Watch the full event livestream here.
 
Grand Prize Winner:
 
Solar Sprout: Geneva H – High School of Art and Design 
 
Connected Cities: Best Overall Game 
 
Solar Sprout: Geneva H – High School of Art and Design
City Ghoul: Alexander B, Alston C, Nathan S, Maddox G – Mark Twain I.S.239
 
Wildlife Conservation: Best Overall Game 
 
It’s Never Too Late – Kartik K, David R, Brian R, Anthony S – Tottenville High School 
Bee’s Quest: Tristan K, Nicholas M, Alvis L – PS 102Q 
 
Kindness & Empathy: Best Overall Game 
 
What Goes Around, Comes Around: Anastasia B, Anton T – High School of Art and Design 
Phobic: Langening R – PS 102Q
 
News Literacy: Best Overall Game
 
Sources, Please: Amandou D, Geneva H – Bronx International High School 
Fake News: Nancy C, Nicole Y, Tina T – John J Pershing 220
 
In addition to recognizing the student winners, G4C honored one educator whose students contributed the most submissions to this year’s competition. Congratulations to Tim Horodyski from PS 102Q for winning the first-ever G4C Teacher Inspiration Award!
Los Angeles: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Los Angeles was hosted by Annenberg at Cross Campus DTLA on June 2nd and was attended by over 75 students, families, teachers and program partners. The event opened with an arcade of student finalist games, allowing students to discuss their design processes and share their game projects with one another.
 
Overwatch voice actress Anjali Bhimani emceed the ceremony, which also featured remarks from the Annenberg team and program partners Common Sense Education and #SaveLACougars. Susanna Pollack, President of G4C presented the $1,000 Grand Prize Scholarship. See Annenberg’s blog post here for more info about the LA G4C Student Challenge Awards and check out photos from the event here.
 

Grand Prize winners take the stage at the LA Awards Ceremony.

 
Grand Prize Winner
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet
 
Wildlife Conservation: Best Overall Game
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet 
Cougar – Naomi M – Girls Academic Leadership Academy
 
Kindness & Empathy: Best Overall Game
 
Me, My Friends, and I: Devin L – Florence Nightingale Middle School
The Stress Quiz: Christopher B, Kiev G – STEM Academy of Hollywood
 
News Literacy: Best Overall Game
 
Gossip!: Celeste V, Phoebe C, Julissa M, Giselle M – South Gate Middle School
News To You: Stephanie R, Louis P – STEM Academy of Hollywood
Pittsburgh: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Pittsburgh was hosted on June 2nd at Alloy 26 at Nova Place. The two winning students were interviewed on SLBradio to discuss their creative processes and personal experiences designing games about Kindness & Empathy.The event also included a brunch for winning students and their families as well as a presentation of prizes. Prizes included play passes to local gaming lounge LFG, 3D printed awards, $100 STEAM gift cards from PIGDA, special exhibition tickets to the Carnegie Museum of Art, and the $1,000 Grand Prize Scholarship from Take-Two Interactive.  Listen to the interview broadcast here and check out photos from the event here.
 

Winning students from Pittsburgh discuss their games on a live radio broadcast.

 
Grand Prize Winner:
 
Garret at Chameleon School: Kendall C – Highland Middle School
 
Kindness & Empathy: Best Overall Game
 
Chasing Dream: Kathryn B – Pittsburgh Gifted Center
Detroit: Awards Ceremony & Competition Winners
On Saturday, June 16th, the Detroit Awards Ceremony and Arcade was held at GMRENCEN for over 75 attendees. 28 student finalists showcased their games about Connected Cities and the ceremony was emceed by Susanna Pollack (President of G4C). Matt Ybarra from General Motors spoke about the GM/G4C partnership and the company’s role in empowering and creating opportunities for the next generation of creators, technologists and innovators. Tiffany Brown from NOMA took the stage to distribute prizes to winning students, who received trophies, Android tablets and exclusive swag from G4C, in addition to tech backpacks from NOMA; all finalists received Arduino kits and competition certificates. See photos from the event here.
 

Detroit Grand Prize Winner features his game as part of the Awards Showcase in Detroit

 
Connected Cities: Grand Prize & Best Gameplay Winner
 
The Nightmare Adventures of the Whisp: Nathan C – Northville High School
 
Connected Cities: Best Use of Theme Winner
 
Connecting Through Energy: Victoria H – Detroit Edison Public School Academy
 
Connected Cities: Most Original Game Winner
 
Driverless Cars in Detroit: Andrew K – Livonia Career and Technical Center
 
Connected Cities: Best Style
 
City Park Cleanup: Slate S – Livonia Career and Technical Center
 
Connected Cities: Technical Excellence Winner
 
City Clean Up: Vincent C – Livonia Career and Technical Center
Atlanta: Awards Ceremony & Competition Winners
The Atlanta G4C Student Challenge Awards Ceremony was hosted by our program partners at Georgia Tech on May 16th at the Georgia Tech Student Success Center. Students, educators, families, and program partners attended the event, which featured an arcade of 24 student finalist games and a ceremony with remarks from the [email protected] and CEISMC teams at Georgia Tech, Sherry Snipes (NOMA) and Susanna Pollack (G4C).. In addition to the $1,000 scholarship from Take-Two Interactive, the Grand Prize winner was awarded a week of GT Coding Camp, courtesy of Georgia Tech!  Check out photos from the Atlanta awards ceremony on the G4C Flickr page here.
 

Finalists and winners of the G4C Student Challenge in Atlanta

 
Grand Prize Winner:
 
City Simulator: Kol G – Maynard Jackson
 
Connected Cities: Best Gameplay
 
Healthy Habits: Koen V – PTC
Clean The City: Justin X – River Trail 
 
Connected Cities: Best Use of Theme
 
Build-A-Town: Ian W, Neiko A, Parth P – Rockdale Magnet
Choose Out Pollution: Vedant B, Arnav S – Vickery Creek Middle School
 
Connected Cities: Most Creative Game
 
StreetCell: Matthew M, William B, Jabari M – A.R. Johnson 
Crime Out!: Brady F, Ryan M – Vickery Creek Middle School
 
G4C would like to recognize the [email protected] and CEISMC teams from Georgia Tech for making this year’s Atlanta program a huge success.
 
Congratulations to all of the finalists and winners of the 2018 G4C Student Challenge competition! And a big thank you to the educators and parents who supported the young game creators during their design process and for encouraging their participation in the Student Challenge. Have a wonderful summer – we look forward to seeing you next year!
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Program & Operations Intern at Games for Change

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About this Job
 
Games for Change is looking for program and operations intern to support a range of
projects promoting games for social impact this Fall for G4C and the National Student
Challenge. Candidates for this unpaid internship should meet the below qualifications
and requirements.
 
Position Details:
 
● Support G4C staff in daily activities and collaborate on special projects, as assigned
● Conduct research on games, game-related programs, tech opportunities and
interventions, and game developers
● Help us keep our office organized, and file and scan documents
● Assist with billing and bookkeeping
● Assist with In Kind donation outreach and organization for the National Student
Challenge, Games for Change Festival and other programs
● Support and assist with G4C year-round volunteer program
● Assist with managing local partnerships, communications/social media, events to
promote the NYC Student Challenge program
● Research new outreach platforms for students and teachers
 
Key Qualifications:
 
● Very reliable, self-motivated and proactive
● Passion for and interest in social impact games and video game development
● Highly organized and detailed-oriented
● Strong communication skills and ability to work with remote teams
● Desire to share Games for Change’s mission
 
Requirements:
 
● Weekly commitment of 20-30 hours/week
● Start date August/September 2018
● Position based in New York
● Internship is for both credit and non-credit. Applicants must be enrolled in a college or
university level program and be eligible to receive school credit
 
Applying:
 
To apply, please send an email with the subject line “Program & Operations Intern” to
Marissa Harts, Program & Operations Manager at [email protected]
Please send your resume as an attachment and include the following information in the
body of the email:
● Availability (hours per week) and location
● School, program and expected graduation year
● Overview of interest and experience with social impact games (design, play, etc.)
● Details on any prior related internship experience
 
About Games for Change
 
Founded in 2004, Games for Change empowers game creators and social innovators to drive
real-world change using games that help people to learn, improve their communities, and
contribute to make the world a better place. We convene stakeholders through our annual G4C
Festival and foster the exchange of ideas and resources through workshops and consulting
projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills
through our Student Challenge and train educators to run game design classes on impact
games. We incubate projects through our game design challenges and executive production
expertise in coalition building. We act as an amplifier by curating and evangelizing games for
change to the public through our games arcades and awards.
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Recap of G4C18 Festival and XR4C Summit

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15 years celebrating the impact of games!
 
It’s a wrap! This year’s 15th annual Games for Change Festival was a major success! We hosted over 1000 attendees with many of them coming from countries around the world. The 3 day event kicked off with the proclamation from Mayor Bill DeBlasio that Thursday, June 28th was officially Games for Change Day. We were fortunate to have Deputy Commissioner Kai Falkenberg to give the award to founders Barry Joseph, Suzanne Seggarman, Benjamin Stokes, G4C’s chairman Asi Burak and G4C’s president Susanna Pollack. We are so proud to see G4C’s diverse community grow and to be a platform where everyone can join forces to discuss and build impactful projects together.
 

 
We would like to send a special thank you to Matt Parker, Alexander King, the Institute of Play and Ryan Seashore for curating the different tracks and providing such insightful programs and sessions to the G4C and XR4C communities.
 
From the XR Brain Jam to the speed networking and Meet the Funders sessions, we saw so many people meeting each other and forging new partnerships. We hope you keep in touch throughout the year and let us know about the amazing work that is born out of this gathering.
 
Meanwhile, take a look at the Festival and XR for Change Summit photos on our Flickr account and share away with your networks and friends. Also don’t forget to subscribe to our Youtube channel to be notified when the Festival videos are uploaded.

Subscribe here for videos 

See photos on Flickr here

 
XR for Change Summit — join the XR4C community
 
Our second XR for Change Summit featured over 13 immersive experiences presented by Microsoft, UNICEF, Oculus VR for Good, Conservation International, Emblematic Group, Sundance Institute, Stanford University, Columbia University and many other leading content creators. We are excited to see what impactful XR projects NGO’s, technologists and game studios continue to produce to tackle social issues.
 
We are very excited to grow the XR for Change community and we continue to look for ways we can add value to the people pioneering this space. Join the ever-expanding #XR4C community to be part of our year round programs such as the XR for Change Talk and Play. Sign-up to our newsletter and follow us on social media to learn on how to get involved. If you are interested in partnering or supporting any of the XR for Change programs, please send us an e-mail on [email protected]

Sign up for XR for Change newsletter

 
Round of applause and congratulations to the G4C Award winners and nominees!
 
Congratulations to all the winners of the G4C Awards, specially Life Is Strange: Before The Storm for winning Most Significant Impact and Game of the Year. A special shout-out to tech ethicist David Ryan Polgar for making us laugh hard and emceeing the G4C Awards. Here are the 2018 winners:
 
Game of the Year & Most Significant Impact awards
Life Is Strange: Before the Storm: In this choice-based narrative prequel, players see the world through the mind of Chloe Price, a 16 year-old rebel whose self-destructive lifestyle threatens her relationships and well-being. At the helm of this angsty and emotionally powerful protagonist, the player must navigate Chloe’s life decisions when an unexpected friendship throws everything off-kilter.
 
Best Gameplay Award
What Remains of Edith Finch: Set in the home of “America’s most unfortunate family,” this immersive and unsettling first-person narrative drama delves into hereditary issues. As Edith, players explore the colossal Finch family estate on a quest to discover why she’s the last one alive in her family.
 
Most Innovative Award
Tree: Through virtual-reality, players are transformed into a majestic rainforest tree. With arms as branches and their body as a trunk, players experience firsthand nature’s life cycle, starting as a seedling in the ground to seeing the view at the top of the canopy, and humanity’s ecological footprint.
 
Best Learning Game Award
Attentat 1942: Using cinematic-style interviews with survivors, interactive comics and historical footage, this dialogue-based game places players in the center of Nazi occupation during World War II. Players speak to eyewitnesses, live their memories and uncover compelling details of one family’s story.
 
Polygon x Games for Change People’s Choice Award
Hellblade: Senua’s Sacrifice : Made in collaboration with neuroscientists and personal accounts of psychosis, this action-adventure hybrid pulls the player deep into the mind of Senua, a broken Celtic warrior fighting for the soul of her dead lover. As Senua, the player wrestles with mental illness and the rationalization of the incomprehensible to progress.
 
Vanguard Award
Katie Salen, founder of the Institute of Play, was awarded the Vanguard Award for her inspiring contributions to the field of play based learning and advancing the games for change community.
 

Here’s what G4C’s friends are up to

Join G4C at the Game Devs of Color Expo, taking place July 14th from 11 am – 6 pm at The Schomburg Center. The Game Devs of Color Expo is an inclusive games expo and conference that features creators from across a spectrum of backgrounds showing off their games, building culture, and pushing games forward as an artform. Get your tickets for as little as $20, $5, or for free here.

Be part of Playcrafting’s Play NYC on the weekend of August 11th and 12th at The Manhattan Center. Play NYC will feature over 90 games and 85 game developer studios showcasing the best in indie video games and VR. Don’t miss the interactive playground for all ages and buy your tickets here.

The post Recap of G4C18 Festival and XR4C Summit appeared first on Games For Change.

Videogames: Pleasure and Dependence – Press Release Games for Change Europe

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Is Intensive Game Playing a Mental Health Condition?
 
Join Games for Change Europe in Paris for a spectacular seminar “Videogames: Pleasure & Dependence” and find out by yourself…
 
Compulsive game playing is now a mental health condition according to the World Health Organization in the latest edition of its disease classification manual announced Monday June 18.
 
This decision raises important questions:
 
♦ What are the Signs & Symptoms of Videogame Addiction?
♦ Is game addiction a pleasure-seeking dysfunction or a passion-seeking endeavor?
♦ What are the foundations for game addiction?
♦ Is there a relationship between Game Addiction and Psychological Distress?
♦ Games and “Puritan work ethic”: How games are viewed in France, the US, Japan?
♦ Is game addiction similar to pornography addiction?
♦ Is game addiction similar to drug or alcohol addiction?
♦ What about the Joy of Transgression?
♦ Catharsis or Aggression?
♦ How Game Designers build stickiness?
♦ Stickiness & data analytics: Good or Evil?
♦ From Immersion to Addiction: An irresistible path?
♦ Is it still possible to build a bridge between Gamers and Society (Parents, Educators, Authorities…) and how?
 
Join us in Paris (France), on Friday, July 6, for an intense discussion about one of the hottest topics of the moment.
Gamers, Game Designers, Parents, Analytics Specialists, Educators, Cognitive Neuroscience Experts, Publishers, and Psychotherapists will discuss the impact of games on the mental health of gamers.
 
Speakers
Lévan Sardjevéladzé, CEO – Celsius Online / Président – Syndicat National du Jeu Video (SNJV) ;
Julien Villedieu, General Manager – SNJV ;
Dr Olivier Phan, Addictologist – Centre Pierre Nicole ;
Dr Bruno Rocher, Psychiatrist – Addictologist – Service d’Addictologie / IFAC au CHU Nantes ;
Dr Pierre Taquet, PhD – Clinical Psychologist- GHSC, CHRU de Lille, PSITEC Lille 3
Raphaël Robert-Bouchard, Game Designer – Libellud ;
Joceran Borderie, Game Designer and Psychologist;
Marientina Gotsis, Artist and Designer / Research Associate Professor of Interactive Media & Games, Cinematic Arts – University of Southern California.
Michael Stora, Psychologist & Psychoanalyst – OMNSH ;
Thomas Gaon, Clinical Psychologist, addictology, teenagers, and new media specialist – CSAPA,
Vanessa Lalo, Clinical Psychologist specialized in digital practice and their impact on cognition, education, and culture
Prof. Dr. Emmanuel Guardiola, PhD – Prof. Dr. in game design at Cologne Game Lab – TH Koln
Oriane Cappella – Corporate Social Responsibility Director – Ubisoft International
Frédérique Cauvin Doumic – Curator – Games for Change Europe
Jean-Michel Blottière – President – Games for Change Europe.
 
www.G4CEurope.eu
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⏰ 1 Week Left to Purchase Tickets for #G4C18 ⏰

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The Games for Change Festival is only 1 week away!

Register now to snag the last few spots in reserved sessions and a ticket to AU & HEVGA’s networking happy hour. 

Join AU & HEVGA’s Happy Hour
Receive an invitation to join #G4C18’s Happy Hour with American University Game Lab, Higher Education Video Game Alliance (HEVGA) and theEntertainment Software Association (ESA) on Friday, June 29th after purchasing a ticket to the Festival. Make sure to register to receive your Happy Hour invite!
 

BUY PASS

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Xbox One Free Games – January 2018 Games with Gold

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Microsoft is kicking off 2018 right with five new free games available through their Games with Gold program that is for Xbox Live Gold members and include Xbox 360 and Xbox One Free games.  Each month both Microsoft and Sony release free games for their current console systems, these games are only available for free for a limited time so make sure to try them out before they’re gone.
January 2018 sees the debut of two new Xbox One free games with a third that has been available since mid-december. There are two free Xbox 360 games available this month. Games are detailed below along with the dates of availability.
January 2018 – Games with Gold
Xbox One Free Games
Back to the Future: The Game 30th Anniversary – A Telltale Games, graphic adventure game originally released for the PC back in 2010. This edition was release to commemorate the film’s 30th anniversary. It includes all 5 episodes. Available: December 16 – January 15.
 
 
The Incredible Adventures of Van Helsing – An action roleplaying game based on the Dracula. In the game players take on the role of the young Van Helsing, the great vampire hunter. Originally released for Windows PCs back in 2013. Available: January 1-31
 
 
Zombi – First person survival horror game where players take on the role of a human survivor during a zombie apocalypse. Originally released for the Wii U in 2012 and then Xbox One and Windows PCs in 2015. Available: January 16 – February 15.
Xbox 360 Free Games
Tomb Raider: Underworld – the eighth game in the popular action/adventure Tomb Raider series. Released in 2008 it is the direct sequel to Tomb Raider: Legend. Players assume the role of Lara Croft. Available: January 1-31.
 
 
 
Army of Two – Third person shooter game where two players fight through a series of missions cooperatively. Released in 2008 for the Xbox 360 and PlayStation 3 consoles.
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Free PlayStation Games – PlayStation Plus Free PS4/PS3/Vita Games February 2017

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Yesterday Sony released their lineup of free games that will be available to PlayStation Plus subscribers for all their currently supported consoles on their online/multiplayer network. Starting on February 7, 2017 there will be fine new, free PlayStation 4 Games, five free PlayStation 4 games and three free PlayStation Vita games. Three of the five games for PlayStation 4 are actually for the PS3 and PS Vita but are available on PS4 through cross-buy which is Sony’s backwards or cross compatibility games which allow PS3 and PS Vita games on the PS4.
Free PlayStation 4 Games

LittleBigPlanet 3 – puzzle platformer game released in 2014. Eighth release in the LittleBigPlanet video game franchise.
Ninja Senki DX – Cross-buy PlayStation Vita game
Not a Hero- A 2D shooter with retro style/pixel graphics where players fight their way through various building complete objectives.
Starwhal – Cross-buy PlayStation 3 game
TorqueL – Cross-buy PlayStation Vita game

Free PlayStation 3 Games

Anna Extended Edition – Puzzle adventure game set in an abandoned sawmill in the Italian mountains.
Starwhal – Multiplayer space fighting game where players control narwhals.

Free PlayStation Vita Games

Ninja Senki DX – Retro style platform game where players control a ninja trying to defeat a demon.
TorqueL – 2D puzzle platform game

If Sony follows previous months and releases these free PlayStation games on the second Tuesday of the month, they will become available next Tuesday February 7 after the PlayStation Store updates for the first time in February. Until then you still have a few days and the weekend to try out the free PlayStation games from January 2017.
Each month both Sony and Microsoft offer free games through their respective online subscription platforms PlayStation Plus for Sony and Games with Gold for Microsoft. This month’s free Xbox games were revealed late last month. Details on the free Xbox games can be found in our post from last month.
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Free Xbox One Games and Xbox 360 Games – February 2017

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Microsoft has released the free Xbox One games and free Xbox 360 games that will be made available through their Games with Gold program that is available to Xbox Live Gold members. Each month both Microsoft and Sony release free games for a limited time through their respective digital distribution platforms.
Each month Games with Gold features two free games each for the Xbox One and Xbox 360 console systems. A bonus for Xbox One owners is that the games that have been released for the Xbox 360 have been backwards compatible and playable on Xbox One since November 2016.
Once again Xbox One owners will have the chance to download and play all four of the games featured in February’s Games with Gold. They feature the following titles (Links to Amazon.com for purchase if so desired).
Free Xbox One Games

Lovers in a Dangerous Spacetime (Buy From Amazon) – 2D action game where players control a flying ship as they avoid obstacles and fight enemies all while trying to control the ship and travel through caverns. Available Feb 1 – Feb 28
Project Cars Digital Edition (Buy From Amazon) – A popular and top notch sandbox style racing game features street racing, tracks and loads of cars to customize. Available Feb 16 – Mar 15.

Free Xbox 360 Games

Secret of Monkey Island 2: LeChuck’s Revenge – Special Edition (Buy From Amazon.com) – A remastered edition of the Lucas Arts classic Secret of Monkey Island 2 that was released in 2010. Featuring updated graphics, music and voice overs the game plays much like the original and will give many older gamers a nostalgic look back.
Star Wars: The Force Unleashed (Buy From Amazon.com) – The first title in the Force Unleased sub-series of third person action games that gives players the chance to learn the powers of the force as Darth Vader’s secret apprentice.

If you can’t wait for February 1st to get here for some free games, be sure to check out January’s list of free games from Games with Gold, for more free Xbox One games and Xbox 360 games. There are still three titles that are available for free download and play.
The post Free Xbox One Games and Xbox 360 Games – February 2017 appeared first on AllGamesAtoZ.

Battlefield 3 and Bad Company 2 Free on Xbox One with EA Access

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Electronic Arts announced today via the official Battlefield Twitter account that two new free games have been added to the EA Access Vault. Both Battlefield 3 (Buy From Amazon) and Battlefield: Bad Company 2 (Buy From Amazon) are now free for Xbox One owners and EA Access subscribers. The Battlefield 3 and Bad Company 2 free games can be found in the download library and can be added/loaded at anytime. They are only available for EA Access subscribers so technically they aren’t free as EA Access does require a subscription fee but they no longer require a payment for the game itself.
Battlefield 3 and Battlefield 2: Bad Company was originally released in 2011 and 2010 respectively for the Xbox One, PS3, and PC. They were recently made backwards compatible with the Xbox One and are now free to play on Xbox One only. No word on if they will be available for free on the PlayStation 3/4 or PC.
Battlefield 3 is one of the most popular titles in the Battlefield series of multiplayer first person shooter video games. Released in 2011 the game features single player, cooperative and multiplayer game modes. The multiplayer component of Battlefield 3 is the most popular aspect of the game. Players can choose from one of four different roles or soldier classes. Each class includes a different load out of weapons and gear. Game modes include Conquest, Rush, Team Deathmatch and more. There are dozens of maps and environments to play as well.
Released in 2010, Battlefield: Bad Company 2 is a sub series to the main Battlefield series. The Bad Company sub-series was unique as they included a full single player story campaign unlike the main Battlefield games of that time. Bad Company 2 puts players into the role of a squad member of the notorious “Bad Company” who are tasked with completing objective based missions. The multiplayer portion of Bad Company 2, like Battlefield 3, is a class based system with four different soldier classes available to play. Both Battlefield 3 and Bad Company 2 offer a wide array of drivable vehicles as well.
The Battlefield series of game, is a long running and popular series of video games that have been primarily multiplayer first person shooters. More recent titles have also included a single players story campaign. The series has a total of 11 games and 12 expansion packs released over the years with the latest release being Battlefield 1 (Buy From Amazon). Battlefield: 1942, the first game in the series, was at one time offered for free through EA’s Origin but no longer appears available. There are some third party sites that do offer Battlefield: 1942 for free as well its expansions but the legality of these downloads is unconfirmed. Be sure to take advantage of Battlefield 3 and Bad Company 2 free games as it is unknown if they will remain free forever or for a limited time.
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Free Xbox One Games and Xbox 360 Games – January 2017

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Microsoft has released its list of games that will be available for free in January 2017, making your Happy New Year even better. This month will see three free Xbox One games and two free Xbox 360 games available for all Xbox Gold members. Both Microsoft and Sony have been releasing free games on a monthly basis for their console systems and subscription memberships for quite a while now. It’s a great opportunity to try out some excellent games you may not have heard of or have always wanted to try.
Microsoft’s version of the free game offerings, called Games With Gold, has a total of five games for January 2017 with varying dates of availability. The free Xbox One games and free Xbox 360 games available include:

Deathtrap: World of Van Helsing (XONE) – A tower defense style action game with a number of role playing game elements. Available January 1 – 31.
Killer Instinct Season 2 (XONE) – A fighting video game that features nine fighters from season 2 with single and multiplayer game modes. Available January 16 – February 15.
Outlast (XONE) – First person survival horror game where players control a journalist investigating human experiments taking place at a psychiatric hospital. Available December 16 – January 15.
Rayman Origins (X360) – Side scrolling platform action game in the style of the original Rayman game. Single player and local multiplayer for four players is supported. Available January 16 – 31.
The Cave (X360) – Puzzle platform adventure game based with players take three characters to investigate a magical cave. Available January 1 – 15.

Likewise, Sony has announced the free PlayStation 4, PlayStation 3 and PS Vita games they will be offering free access to starting on January 3rd. The PlayStation games will be available for free access through the end of the month on the PlayStation Network.
 
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