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2018 G4C Student Challenge: Program, Winners and Award Ceremonies

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Games for Change is thrilled to announce the 28 winners of the 2018 Games for Change Student Challenge and to recognize the partners, organizations, educators and students who contributed to making this year’s program a resounding success.
 
Competition Results
 
The 2018 G4C Student Challenge competition yielded nearly 600 games, created by over 1,100 students – some working as individuals and others in small teams. This year, students were challenged to design and code games about four social impact themes: Connected Cities, Kindness & Empathy, News Literacy and Wildlife Conservation. The winning games teach strategies for preserving pollinators and mountain lions, introduce technologies that can improve life in our cities, explore how kindness matters, combat the spread of fake news, and so much more.
 
Winners were determined through a rigorous jury process, which involved over 55 professional judges from the games, technology and innovation industries, as well as experts on each of the theme topics. Games were evaluated on gameplay, creativity, originality and use of theme.
 
Students’ creative efforts were recognized at local award ceremonies, which took place in May and June in each of five participating cities: NYC, LA, Pittsburgh, Detroit and Atlanta. In each city, finalists were invited to demo their games as part of an Awards Showcase and winners were announced and presented with prizes during on-stage ceremonies. Prizes included Android Tablets, exclusive G4C swag, theme-related physical and experiential prizes as well as career-oriented opportunities. The Grand Prize Winner in each city was awarded a $1,000 Scholarship Prize, generously provided by Take-Two Interactive, a proud supporter of the G4C Student Challenge. Winning games were also showcased to the professional community during the 2018 Games for Change Festival.
 
Full details on each of the 2018 award ceremonies and winning games can be found below. Throughout the year, you can find the winning games featured on the G4C Student Challenge website here.
 
About the 2017-2018 Program
 
The G4C Student Challenge expanded to five US cities during the 2017-2018 school year – NYC, LA, Atlanta, Detroit, and Pittsburgh – and reached over 5,000 students from diverse backgrounds. Students learned game design in their middle/high public schools, participated in local impact-themed game jams, and submitted hundreds of original games to the end-of-year competition.
 
This year’s Challenge focused on four pressing topics, each supported by national and local cause-oriented partners, who shared their expertise by participating in live events, curating an online library of resources and activities (on the Student Challenge website) and developing game design prompts for student competitors. This year’s topics and theme partners included:

Wildlife Conservation (supported by National Wildlife Federation)

Connected Cities (supported by National Organization of Minority Architects)

Kindness & Empathy (supported by iThrive Games and Born This Way Foundation)

News Literacy (supported by Common Sense Education)

The 2017-2018 G4C Student Challenge was led by Games for Change and a consortium of national and local partners in each participating city. National curriculum partner Mouse supported the training of cohort educators and the integration of a Serious Game Design curriculum into cohort schools. National assessment partner, Institute of Play, developed framework for the evaluation of students in cohort schools and the overall program assessment. Key supporting partners in each city included The Grable Foundation in Pittsburgh, General Motors in Detroit and Atlanta, and the Annenberg Foundation, AnnenbergTech and Annenberg Learner in Los Angeles. Additional program supporters included Take-Two Interactive, Unity Education, the National Endowment for the Arts, the NYC Department of Cultural Affairs and the Bigglesworth Family Foundation.
What’s next for the G4C Student Challenge?
We are excited to announce that the Student Challenge program will continue in NYC, LA, Atlanta, and Detroit for the upcoming 2018-2019 school year! We look forward to continuing to support the next generation of game designers and to seeing how their creative work will help improve communities and create real-world impact. The 2018-2019 Challenge themes will be announced in the upcoming weeks – stay tuned!
 
Interested in becoming a Student Challenge educator?  We are currently recruiting middle and high public school educators in NYC, LA, Detroit and Atlanta to participate in the upcoming year’s G4C Student Challenge. As a cohort educator you will receive free professional development training in game design and empower your students to create social impact games using a Serious Game Design curriculum. Submit your application here by August 20th and seize the opportunity to teach STEAM skills to young leaders while tackling social issues.
 
Interested in becoming a Student Challenge partner? G4C is seeking national and local partners to support program funding, theme sponsorship, venue donations and communication partnerships and more! Email [email protected] for more information.
 
Stay tuned and sign-up to our community channels for announcements relating to the 2018-2019 program!
 
2018 Winners & Award Ceremonies
 
New York City: Awards Ceremony & Competition Winners
 
G4C hosted NYC’s 3rd annual Student Challenge Awards Ceremony at the Intrepid Sea, Air, and Space Museum on June 23, 2018. The event attracted nearly 300 attendees, which included student game designers, educators, program partners, family and friends.

 

Students demo games at the NYC Awards Showcase at the Intrepid Museum

 
The event kicked off with a showcase of 34 finalist games – each with its own ‘gaming station’ thanks to generous technology support from Dell. The showcase was a busy hive of activity, attracting general museum goers (in addition to the Challenge audience). After playing the student finalists’ games, attendees moved into the Intrepid’s Lutnick Theater for the Award Ceremony, which was emceed by Anjali Bhimani (voice actress for the character Symmetra in Blizzard’s hit game Overwatch) and featured remarks from Susanna Pollack (G4C), Alex Fleming (Mouse) and NYC cohort educators Tim Horodyski and Betulia Lindsey. The awards were presented by program partners, including Shadille Estepan (Born this Way Foundation), Sherry Snipes (NOMA) and Carl Domingo (Unity Education). The event concluded with a short reception with snacks and refreshments, mingling and, of course, more games!
 
The entire event was live-streamed by media partner BeTerrific, capturing exclusive interviews with student finalists, the full award ceremony presentation, and the incredible Intrepid ship where it all took place. Watch the full event livestream here.
 
Grand Prize Winner:
 
Solar Sprout: Geneva H – High School of Art and Design 
 
Connected Cities: Best Overall Game 
 
Solar Sprout: Geneva H – High School of Art and Design
City Ghoul: Alexander B, Alston C, Nathan S, Maddox G – Mark Twain I.S.239
 
Wildlife Conservation: Best Overall Game 
 
It’s Never Too Late – Kartik K, David R, Brian R, Anthony S – Tottenville High School 
Bee’s Quest: Tristan K, Nicholas M, Alvis L – PS 102Q 
 
Kindness & Empathy: Best Overall Game 
 
What Goes Around, Comes Around: Anastasia B, Anton T – High School of Art and Design 
Phobic: Langening R – PS 102Q
 
News Literacy: Best Overall Game
 
Sources, Please: Amandou D, Geneva H – Bronx International High School 
Fake News: Nancy C, Nicole Y, Tina T – John J Pershing 220
 
In addition to recognizing the student winners, G4C honored one educator whose students contributed the most submissions to this year’s competition. Congratulations to Tim Horodyski from PS 102Q for winning the first-ever G4C Teacher Inspiration Award!
Los Angeles: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Los Angeles was hosted by Annenberg at Cross Campus DTLA on June 2nd and was attended by over 75 students, families, teachers and program partners. The event opened with an arcade of student finalist games, allowing students to discuss their design processes and share their game projects with one another.
 
Overwatch voice actress Anjali Bhimani emceed the ceremony, which also featured remarks from the Annenberg team and program partners Common Sense Education and #SaveLACougars. Susanna Pollack, President of G4C presented the $1,000 Grand Prize Scholarship. See Annenberg’s blog post here for more info about the LA G4C Student Challenge Awards and check out photos from the event here.
 

Grand Prize winners take the stage at the LA Awards Ceremony.

 
Grand Prize Winner
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet
 
Wildlife Conservation: Best Overall Game
 
Mountain Lion Maze of Life: Isaac T, Jomo H – William Mulholland Middle School & STEAM Robotics Magnet 
Cougar – Naomi M – Girls Academic Leadership Academy
 
Kindness & Empathy: Best Overall Game
 
Me, My Friends, and I: Devin L – Florence Nightingale Middle School
The Stress Quiz: Christopher B, Kiev G – STEM Academy of Hollywood
 
News Literacy: Best Overall Game
 
Gossip!: Celeste V, Phoebe C, Julissa M, Giselle M – South Gate Middle School
News To You: Stephanie R, Louis P – STEM Academy of Hollywood
Pittsburgh: Awards Ceremony & Competition Winners
The Student Challenge Awards Ceremony in Pittsburgh was hosted on June 2nd at Alloy 26 at Nova Place. The two winning students were interviewed on SLBradio to discuss their creative processes and personal experiences designing games about Kindness & Empathy.The event also included a brunch for winning students and their families as well as a presentation of prizes. Prizes included play passes to local gaming lounge LFG, 3D printed awards, $100 STEAM gift cards from PIGDA, special exhibition tickets to the Carnegie Museum of Art, and the $1,000 Grand Prize Scholarship from Take-Two Interactive.  Listen to the interview broadcast here and check out photos from the event here.
 

Winning students from Pittsburgh discuss their games on a live radio broadcast.

 
Grand Prize Winner:
 
Garret at Chameleon School: Kendall C – Highland Middle School
 
Kindness & Empathy: Best Overall Game
 
Chasing Dream: Kathryn B – Pittsburgh Gifted Center
Detroit: Awards Ceremony & Competition Winners
On Saturday, June 16th, the Detroit Awards Ceremony and Arcade was held at GMRENCEN for over 75 attendees. 28 student finalists showcased their games about Connected Cities and the ceremony was emceed by Susanna Pollack (President of G4C). Matt Ybarra from General Motors spoke about the GM/G4C partnership and the company’s role in empowering and creating opportunities for the next generation of creators, technologists and innovators. Tiffany Brown from NOMA took the stage to distribute prizes to winning students, who received trophies, Android tablets and exclusive swag from G4C, in addition to tech backpacks from NOMA; all finalists received Arduino kits and competition certificates. See photos from the event here.
 

Detroit Grand Prize Winner features his game as part of the Awards Showcase in Detroit

 
Connected Cities: Grand Prize & Best Gameplay Winner
 
The Nightmare Adventures of the Whisp: Nathan C – Northville High School
 
Connected Cities: Best Use of Theme Winner
 
Connecting Through Energy: Victoria H – Detroit Edison Public School Academy
 
Connected Cities: Most Original Game Winner
 
Driverless Cars in Detroit: Andrew K – Livonia Career and Technical Center
 
Connected Cities: Best Style
 
City Park Cleanup: Slate S – Livonia Career and Technical Center
 
Connected Cities: Technical Excellence Winner
 
City Clean Up: Vincent C – Livonia Career and Technical Center
Atlanta: Awards Ceremony & Competition Winners
The Atlanta G4C Student Challenge Awards Ceremony was hosted by our program partners at Georgia Tech on May 16th at the Georgia Tech Student Success Center. Students, educators, families, and program partners attended the event, which featured an arcade of 24 student finalist games and a ceremony with remarks from the [email protected] and CEISMC teams at Georgia Tech, Sherry Snipes (NOMA) and Susanna Pollack (G4C).. In addition to the $1,000 scholarship from Take-Two Interactive, the Grand Prize winner was awarded a week of GT Coding Camp, courtesy of Georgia Tech!  Check out photos from the Atlanta awards ceremony on the G4C Flickr page here.
 

Finalists and winners of the G4C Student Challenge in Atlanta

 
Grand Prize Winner:
 
City Simulator: Kol G – Maynard Jackson
 
Connected Cities: Best Gameplay
 
Healthy Habits: Koen V – PTC
Clean The City: Justin X – River Trail 
 
Connected Cities: Best Use of Theme
 
Build-A-Town: Ian W, Neiko A, Parth P – Rockdale Magnet
Choose Out Pollution: Vedant B, Arnav S – Vickery Creek Middle School
 
Connected Cities: Most Creative Game
 
StreetCell: Matthew M, William B, Jabari M – A.R. Johnson 
Crime Out!: Brady F, Ryan M – Vickery Creek Middle School
 
G4C would like to recognize the [email protected] and CEISMC teams from Georgia Tech for making this year’s Atlanta program a huge success.
 
Congratulations to all of the finalists and winners of the 2018 G4C Student Challenge competition! And a big thank you to the educators and parents who supported the young game creators during their design process and for encouraging their participation in the Student Challenge. Have a wonderful summer – we look forward to seeing you next year!
The post 2018 G4C Student Challenge: Program, Winners and Award Ceremonies appeared first on Games For Change.

We’re Hiring: Communications Intern

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About this Job
Games for Change is looking for a Communications Intern to support a range of projects promoting games for social impact this winter. Candidates for this unpaid internship should meet the below qualifications and requirements.
 
Position Details:

Support G4C Staff (Social Media & Community Manager) in outreach and communication activities across range of game development projects
Conduct research on games, game related programs, tech opportunities and interventions, and game developers
Communicate / Outreach to partners seeking support with impact game projects and lease with game developers, funders, researchers, and evaluators
Compile contact lists and research contact info
Compose copy for overview documents and concept decks

 
Key Qualifications:

Very reliable, self-motivated and proactive
Passion for and interest in social impact games and video game development (production, design, & development)
Highly organized and detailed-oriented
Strong communication skills and ability to work with remote teams
Desire to share Games for Change’s mission

 
Requirements:

Weekly commitment of 20-30 hours/week; minimum of 10 weeks. Start date end of August or beginning of September 2018
Position based in New York (with the possibility of remote work for the right candidate)
Internship is for school credit only. Applicants must be enrolled in a college or university level program and be eligible to receive school credit

 
Applying:
To apply, please send an email with the subject line “Communications Intern” to [email protected] Please send your resume as an attachment and include the following information in the body of the email:

Availability (hours per week) and location
School, program and expected graduation year
Overview of interest and experience with social impact games (design, play, etc.)
Details on any prior related internship experience

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.
The post We’re Hiring: Communications Intern appeared first on Games For Change.

We’re Hiring: Partnerships Intern

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About this Job
Games for Change (G4C) is looking for an intern to support partnership and business development efforts for the organization. The intern will support projects related to business development, fundraising, corporate and foundation relations, and event sponsorship. G4C Senior Director, Partnerships & Programs leads on supporting the organization in cultivating, building and nurturing strategic relationships and alliances that are essential for advancing and successfully achieving the mission of G4C. Candidates for this unpaid internship should meet the below qualifications and requirements.
 
Position Details:

Support G4C Senior Director, Partnerships & Programs (and other staff as needed) in research, project management, outreach and communication activities across a range of social impact video game & XR (Extended Realities) development projects and funding opportunities
Assist with planning, logistics and invitees list for G4C’s XR for Change (XR4C) initiative

Help with partner outreach, sponsorship and programming for G4C’s Annual Festival being held in New York City in Summer 2019 
Compile contact lists and research contact information.
Assist in creating, editing documents and presentations.

 
Key Qualifications:

Very reliable, self-motivated and proactive
Passion for and interest in social impact games and education.
Highly organized and detail-oriented.
Strong communication skills (Keynote, Google Docs, Adobe) and ability to work with remote teams.
Strong English language skills (oral and written).
Demonstrate strong computer skills and ability to produce high-quality information visually.
Proven abilities for problem-solving, multi-tasking, meet deadlines and work under pressure, strong follow-up skills.
Be able to work as part of a team in a constantly evolving work environment

 
Requirements:

Weekly commitment of 20-30 hours/week; minimum of 10 weeks. Start date end of August or beginning of September
Position based in G4C offices in Midtown East, New York City (with the possibility of remote work for the right candidate)
Internship is for school credit only. Applicants must be enrolled in a college or university level program and be eligible to receive school credit

To apply, please send an email with the subject line “Partnerships Intern” to [email protected] Please send your resume as an attachment and include the following information in the body of the email:

Availability (hours per week) and location
School, program and expected graduation year
Overview of interest and experience with business development and corporate/foundation partnerships.
Details on any prior related internship experience

 
About Games for Change
Founded in 2004, Games for Change empowers game creators and social innovators to drive real-world change using games that help people to learn, improve their communities, and contribute to make the world a better place. We convene stakeholders through our annual G4C Festival and foster the exchange of ideas and resources through workshops and consulting projects. We inspire youth to explore civic issues and learn 21st-century and STEM skills through our Student Challenge and train educators to run game design classes on impact games. We incubate projects through our game design challenges and executive production expertise in coalition building. We act as an amplifier by curating and evangelizing games for change to the public through our games arcades and awards.
 
The post We’re Hiring: Partnerships Intern appeared first on Games For Change.

Box2D subreddit

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I’m now a moderator on the Box2D subreddit. So I think this makes it the official!
https://www.reddit.com/r/box2d
I look forward to seeing Box2D discussion on reddit.
 

Discord

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Hi All! I created a Box2D server on Discord.
https://discord.gg/NKYgCBP
On a related note, I’m considering locking the forums because I’d rather spend my limited free time working on Box2D than maintaining the forums. I’ve looked for new moderators over the last year or so unsuccessfully. Also updating phpBB and dealing with spam is not my cup of tea.
In the future I’d like to see most Box2D community interactions be on GitHub and Discord, with announcements on my Twitter account.

Hello world!

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Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!

Box2D v2.3.1 Released

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Google Code no longer allows for downloads, therefore you will have to use SVN to get v2.3.1:
svn checkout http://box2d.googlecode.com/svn/tags/v2.3.1
You can view the changes here: https://code.google.com/p/box2d/source/list
The main change was the conversion of the Testbed to use GLFW and imgui instead of freeglut and GLUI. GLUI was not supported and I was having trouble with freeglut in newer versions of Visual Studio. If you work in Visual Studio 2013 or Xcode 5, you can open the project file and get started. On other platforms you will have to do more work to set things up. The big difference in running the Testbed is that the working path needs to be setup correctly so that the font may be loaded. In Visual Studio you can set the working path under the project settings. In Xcode you can setup a custom working directory in the Testbed scheme. The Testbed will crash if it fails to load the font file.

GDC 2014 Physics Tutorial

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We had another successful tutorial this year at the Game Developer Conference in San Francisco. Thanks to everyone that attended!
Since Google Projects no longer hosts files, I am hosting new GDC files on this site. Get them here.
Next year I’d like to open up the Physics Tutorial a bit. If you’d like to present, please contact me on Twitter @erin_catto.

Computing a Basis

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Given a normalized 3D vector, here’s an efficient method for computing a full basis. The computed basis is axis aligned if the input vector is axis aligned.
void ComputeBasis(const Vec& a, Vec* b, Vec* c)
{
// Suppose vector a has all equal components and is a unit vector: a = (s, s, s)
// Then 3*s*s = 1, s = sqrt(1/3) = 0.57735. This means that at least one component of a
// unit vector must be greater or equal to 0.57735.

if (Abs(a.x) >= 0.57735f)
b->Set(a.y, -a.x, 0.0f);
else
b->Set(0.0f, a.z, -a.y);

b = Normalize(b);
*c = Cross(a, *b);
}
In SSE land you can eliminate the branch using a select operation.